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Hull Rupture DemoEventsAnnouncing Hull Rupture!
Community

Announcing Hull Rupture!

Hull Rupture Demo · published 23 Apr 2026, 20:09 UTC

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We're an indie studio that started with a Ludum Dare prototype in 2017 — that prototype became Despotism 3k. Each game that followed: Despot's Game, Slime 3K, built on the last, and each one found its audience. But while we were heads down on Slime 3K… something else was quietly taking shape…HULL RUPTURE

Hull Rupture is a real-time resource management roguelike with tower defense elements and a distinct "colony sim" aroma. 

The thing is, in our game, humans aren't "charming residents" with their own personalities and backstories. Here, humans are just a raw resource. The Despot AI (that’s you) treats them like any other commodity: you produce them, spend them, and recycle them into something else. You’ll have way more people running around your ship than in your average colony sim, but they are entirely interchangeable.

In Hull Rupture, you build the modules yourself, upgrade the entire ship, set up production chains, and—finally—fend off swarms of alien monsters with turrets!

You’ll need to be constantly recalculating your next move, managing resources, power, and human lives to keep the system running, defending Despot’s ship at all costs. 

A playtest is now live. Jump in, try it out, and let us know what you think. The final state of the Despot’s ship depends entirely on the results of this playtest!

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Community14 Aug 2026Devlog #3 — Galaxy Exploration and ChoicesAny route is good if it leads to more weapons. Hey everyone, Today, we’re taking a closer look at exploration in Hull Rupture: how you navigate the galaxy, what you can discover along the way, and how your choices and modifiers can reshape an entire run. Exploration isn’t the sole focus of Hull Rupture. It’s an additional strategic layer built around the core loop of managing, expanding, and de…Community16 Jul 2026Next Fest Demo & Upcoming ChangesPeace is the short moment before my ship arrives. Hey everyone, Thanks to everyone who joined Despot's glorious revenge mission during Steam Next Fest! If you haven't enlisted yet, you're in luck. We're keeping the demo live for now , so there's still time to board the warship and tell us what you think. So far, 25,389 of puny humans answered the call, with an average flight time of 2 hours and…Community18 Jun 2026Devlog #2 — Not Your Typical Tower DefenseThe Galactic Union once told me not every problem can be solved with overwhelming force. That sounds like something a weak civilization would say. Today we want to talk a little about combat in Hull Rupture and the design decisions that shaped it. One of the first questions we had to answer during development was surprisingly simple: What should happen when monsters attack the ship? Many strate…