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Lich LordsEventsUpdate 0.2.0
In-game event

Update 0.2.0

Lich Lords · published 5 Apr 2026, 00:22 UTC · build 22651816

All eventsPlayers around this dateRead on Steam

Hello,

We've released a big update for Lich Lords. A lot of the changes have come from the closed beta feedback. This update will be available for those who signed up for and have access to the closed beta. We are currently working hard to launch the public open Steam playtest soon, so sign up for that if you want to be notified when that goes live!

[Combat Changes]

-Improved enemy telegraph attacks

-Fixed a bug where some "low down" enemies like dogs were hard to hit

-Fixed a bug where some low down enemies would "push you back" when moving into them

-Fixed a bug where repeatedly hitting downed enemies would stun lock them preventing them from getting up

-Fixed a bug making it hard to hit knocked down enemies

-Fixed a bug where you could hit enemies that are behind you

-Added an improved animation for enemies standing up from knocked down state

-Fixed a bug where hit effects can still play even if an enemy dodged your attack

-Fixed a bug where enemies could attack immediately interrupting their "hit" animation state

-When blocking enemy attacks they'll slightly recoil back

-Changed some block animations

-Adjusted and improved guarding/blocking system with stamina cost rebalances and more "impactful" feeling

-Fixed a bug where enemies would have i-frames just before actually dodging leading to what looked like hits not registering

-Added hit stop on attacks with heavier weapons having more of an effect

-Improved the animation of some enemies being parried. Some enemies will be instantly knocked down when attacking after a parry.

-You must now two hand ranged weapons to enter free aim mode, this avoids confusion with blocking

-Added unarmed block animations

-Fixed a bug where being attacked from behind while blocking from the front wouldn't play the hit animation

-Fixed a visual/animation bug where player is hunched over when two handing

-New animation for some enemies that get parried

-Fixed flickering power attack charge animation

-Updated two hand blocking animations

-Fixed a bug where some enemies would walk into you endlessly without attacking

-Fixed enemy hitboxes landing frequent "phantom" hits on the player when not colliding

-Fixed a bug causing some enemy animations to be "frozen"

-Fixed a bug with block rate calculations when guarding

-Blocking change: Previously if you tried to block a hit but didn't have the stamina you'd be guard broken and still take the damage. Now you don't take the damage but are still guard broken

-Changed the players shield break animation

-Added some slight delays to stamina recovery after performing actions like jumping, blocking, dodging. Previously stamina recovered constantly

-Fixed a bug where holding sprint while in mid air would make you move faster

-Fixed an animation bug where the parry animation would be the opposite hand

-Red phantom enemy attacks are still unblockable, but can now be parried

-Fixed a bug where enemy melee SFX sounds were sometimes out of sync

-Fixed a bug where enemies may stop attack mid-animation if you move out of range

[Quest Journal]

-[Added a Quest Journal which updates and keeps track of active quests and progression]

-Added "Age of Dominion" Quest

-Added "Age of Mercy" Quest

-Added "Age of Salvation" Quest

-Added "Ending the cycle" Quest

-Added "Why We Rise" Quest

-Added "Shadow of the Beast" Quest

-Added "The Horn Caller" Quest

[Tutorial Area]

-Added a dedicated interactive tutorial (required once, optional on future playthroughs)

-Added a tutorial boss

-Added animated training dummy enemies

[Misc]

-Fixed a bug where player movement would be jittery when walking over downed enemies

-Fixed a bug where characters could get stuck on levers

-Added text titles next to equipment slots explaining what they are for (i.e consumable, spell, etc)

-Fixed a bug where lock-on target would persist even after death

-Fixed a bug where enemy health panel would still show even after death

-Updated HUD to health bars with yellow trailing on reduction. The original orb style will still be available in the settings

-Added a new skill: pebble throw

-Fixed a bug with spell tracking when locked on to a target

-Fixed a bug where closing a tutorial pop up on equipment/inventory screen would close inventoryequipment also

--Added dynamic resolution scaling to improve performance stability

More from Lich Lords

Other announcements

All events
Community3 Aug 2026New Trailer AnnouncementHello! We've just released a new trailer for Lich Lords , showing many of the new changes we've made since we released our playtest. This features new bosses, skills/spells, improved combat, and more. Check it out on our Steam page now ! Many of these changes have come as a direct result of the feedback we've received from the playtest. The playtest is still live and being constantly updated, s…Major update28 Feb 2026Beta Update 0.1.3Hello! We've just released a big new update for those who have signed up to beta test Lich Lords. The update should be live shortly after the time of this announcement. Many of the new fixes and changes were directly inspired by the current reports from beta testing, so keep reporting bugs and suggesting new features if you want to see them! NEW FEATURE: BOSSES · Portals to new areas are now lo…News21 Nov 2025Lich Lords - Beta Testing Announcement!One day, you awake to find the warmth of your human body and flesh gone, replaced with cold bone. Your memory is a blur of vague glimpses of humanity. You find yourself in a strange, eldritch realm. You have become a Lich, and now you're in an endless cycle where Liches fight to the death for supremacy, until only one remains - the "Lich Lord" - only for the cycle to begin again... Hello! Beta…