
Happy belated new years! The first update of 2026 is quite a hefty one, from a general increase of polish and expressiveness, to a handful of nice new blocks to add to the roster and of course, finally getting something SHAPE_SHIFTER has been missing for a while... sound effects!
Full Changelog:
New Additions
Added sounds!! A bunch of new sound effects have been added. From UI sounds and jumping to the ambient hum of lasers and gates, the Geomatrix should feel much more alive now (new music has also been added but for now they need to be added to levels by level creators. AKA you!)
Added a section to the settings menu that has different audio sliders
Added Sound Emitter! This block emits a sound when receiving a specific signal. Can be set up to play music or sound effects and has adjustable pitch/volume. Sounds ID's can be previewed in the new sound legend that pops up when inspecting the sound emitter.
Added One-Way Teleporter! This block uses linking to other one-way teleporters instead of coordinates to specify the destination (also renamed the original teleporter to "silent teleporter", as this new, more intuitive one should be the default for new players)
Added Lantern block! This is the first light emitting block I've added. Previously having any more than 2 lights at once was a death sentence for your computer but after switching to the new renderer I think this should actually work quite well
Added X, L, T and // Lab-themed blocks to allow for more creative builds.
Added non-particle generating Shadow blocks, that DON'T destroy your computer. This way, you can sprinkle in the particle blocks every so often to achieve a similar effect for much better performance (Although, with the new renderer performance should be a worry of the past)
Added a "cinematic mode" that hides a large portion of the in-game UI.
Made the shapes more juicy! When jumping and moving around you may notice some more dynamic movement and particle effects.
Added Developer's Choice Awards! This is mostly a feature for on the back-end for now. It allows moderators to feature their favorite levels with a little rosette on the level's in-game workshop page