
After two days since launch, several aspects have been adjusted:
Moles now feel better to play against.
The spike areas have been expanded and now include retractable spikes.
Four new decorative characters have been added around the map: Lemond from my game Bloom, the snowman from Cold Revenge, the dinosaur egg from Super Kickegg, a slightly disturbing hidden character, and Jeremy from my most famous game, Logloop, has been redrawn.
The alternative right-side route to reach the second floor toward the hospital was not properly tested and was inaccessible, and that area has now been remodeled.
Underground music would sometimes play after dying even after leaving a cave.
Some sewer death zones were not active.
The nurse was not correctly playing her animations.
The sky shader squares were not properly adapted to height.
And more! Those are the most important changes, but updates like this, including more content and endings, will continue over the coming months.
Thank you for supporting this project! :) See you soon!