Game update

Patch Notes - January 2026 - 2.5.2

Astral Ascent · published

Changes inspired by our community!

Major Features


  • Increased the number of Prowess choices from 3 to 4
  • New Special Room: Added a new type of Special Room: the Hourglass of Dreams, featuring characters from the Ravenswatch Universe.
    The Sandman provides the player with the ability to upgrade the Gambits on their Spells using Quartz.
  • New Echo Tier: Vengeful Echoes: 5 New Echoes can be found in the Hourglass of Dreams room, the player can recruit one of these powerful Echoes in exchange for one of the Echoes they have.Scarlet: Applies Vulnerability and Pacification to enemies
    The Pied Piper: Applies Poison to enemies
    Beowulf: Applies Burn to enemies
    The Snow Queen: Applies Freeze to enemies
    Merlin: Applies Electrify to enemies

Balancing


  • Onboarding: The following changes were done to improve the experience of new players, reducing the amount of mechanics presented at the start and unlocking them slowly for more digestibility:- Added a restriction to the Prowess Statues, the player must now defeat 3 Zodiacs (any) of each world to access the Prowess selection at the start of that world.- Adjusted the appearance of Imprint rooms and Blueprint loots in the early game, now they will only appear once the player has successfully reached the final boss at least once.- Adjusted the appearance chance of Star Guardians (Void Room) to reduce the difficulty of the early game. New players have to beat 2 World 1 Zodiacs (any) to unlock the Void room.- The 6 regular Star Guardians have been separated into 3 difficulty levels, new players will have to beat the first two to unlock the second two, and beat these two to find the last two.
  • - Mana Steal gambits are not able to be evolved into astral rarity anymore, as it is too powerful.
    - Adjusted the prices for Gambit upgrades from The Sandman
    75, 150, 400 => 100, 200, 400 - ☄️ hotfix 2.5.1
  • Some of the character Signature Spell Prowesses were incorrectly tagged in the Loot Affinity System, causing lower drop rates than intended - ☄️ hotfix 2.5.2

Interface


  • Tutorial Improvements: - Added hints for the first time the player levels up
    - Added hint to the tutorial regarding the dash cooldown reset when hitting the enemy
  • Added tips regarding room rewards (Gambits, Quartz, Keys...etc.) when selecting the next room
  • Added the option to turn off room reward tips (on by default)

Visuals


  • Leo and Libra's portrait animations were playing in reverse - ☄️ hotfix 2.5.2
  • New Seasonal Decors: Lunar New Year decorations will appear in the hub for a limited time - ☄️ hotfix 2.5.2

Narrative Design


  • Russian translation has been completed - ☄️ hotfix 2.5.1
  • New Echoes description was the same for all echoes in Spanish - ☄️ hotfix 2.5.1

Miscellaneous


  • Negative Gambits now have their own icons.

Bug Fixes


  • The Main Menu social icons would interact weirdly with mouse and produce a lot of noise by playing the SFX repeatedly
  • One Andromeda challenge had visible background on the left - ☄️ hotfix 2.5.1
  • The Cursed Telescope new hint wasn't displayed - ☄️ hotfix 2.5.1
  • Auras Magic Weapon III and Warchief Bracers unique effects would conflict if the player had both auras equipped - ☄️ hotfix 2.5.1
  • Auras that trigger effects ""on enemies with full life"" were incorrectly creating the effects infinitely in PvP - ☄️ hotfix 2.5.2

- The Hibernian Workshop Team

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