Game update

Inside the Vault – Adventuring in Appalachia PTS Update - January 16

Fallout 76 Public Test Server · published

Armor Updates

Thank you all for your feedback since we reopened the Public Test Server back in December! There have been a lot of great conversations around the Armor changes that we’ve made which is the exact type of feedback we were looking for.General

  • Made numerous changes to reduce the weight of armor and power armor.

  • Some armor resistances have been slightly adjusted as part of some data changes under the hood to provide more headroom for higher resistances as needed in potential future updates.

  • Adjustments to T-51 armor to lean more towards Cryo Resistance.

  • Adjustments to underarmor resistances (mostly increases).

  • Increased Radiation Resistance for Hamzat Suits and Chinese Stealth Armor.

  • Updated the Cave Diving Suit resistances to be similar to Hazmat Suits.

  • Removed the extra Radiation Damage reduction from Hazmat Suits - this is meant to be replaced by the much-higher Radiation Resistance on these items.

Updated Road Kill – Trapper Left Arm Default Legendary Mods

  • NEW: Default Legendary Mods: Overeater’s, Glutton, Thru-Hikers

    • OLD: Overeater’s, Glutton, Pack Rat’s

  • Unique Effect: Eat animal corpses to restore life.

  • Drops from Meat Week

Armor Mod Adjustments

  • Power Armor Jetpack mod durability: -15 -> -15%

  • Power Armor Jetpack mod weight: +25% -> +20%

  • Power Armor Calibrated shocks mod durability: -15 -> -15%

  • Power Armor Calibrated Shocks mod weight: +20% -> +15%

  • Power Armor Tesla Coils mod durability: -15 -> -10%

  • Power Armor Stealth Boy mod durability: -15 -> -10%

  • Power Armor Gimbal Bracers mod durability: -20 -> -15%

  • Power Armor Reactive Plates mod durability: -15 -> -10%

  • Power Armor Targeting HUD mod durability: -15 -> -10%

  • Power Armor Elastic Servos mod weight: +17.5% -> +10%

  • Power Armor Elastic Servos mod durability: -10 -> -10%

  • Armor Custom Fitted mod durability: -15 -> -7.5%

  • Armor Custom Fitted mod weight: +15% -> +10%

  • Armor Muffled mod durability: -10 -> -10%

  • Armor Muffled mod weight: +15% -> +10%

  • Armor Cushioned mod durability: -10 -> -10%

  • Armor Cushioned mod weight: +15% -> +10%

  • Armor Aerodynamic mod durability: -6 -> -5%

  • Armor Aerodynamic mod weight: +15% -> +10%

  • Armor Pocketed mod durability: -10 -> -5%

  • Armor Pocketed mod weight: +10% -> +5%

  • Armor Deep Pocketed mod durability: -15 -> -15%

  • Armor Deep Pocketed mod weight: +15% -> +10%

  • Armor Jetpack mod durability: -15 -> -15%

  • Armor Jetpack mod weight: +25% -> +20%

  • Armor Pneumatic mod durability: -4 -> -5%

  • Armor Pneumatic mod weight: +20% -> +15%

  • Armor Braced mod durability: -6 -> -5%

  • Armor Braced mod weight: +25% -> +15%

  • Armor Stabilized mod durability: -10 -> -7.5%

  • Armor Stabilized mod weight: +25% -> +10%

  • Armor Stabilized mod Scope Stability effect: +10% -> +15%

  • Armor Sleek mod durability: -15 -> -7.5%

  • Armor Brawling mod durability: -4 -> -10%

  • Armor Brawling mod weight: +25% -> +20%

  • Armor BioCommMesh mod durability: -6 -> -10%

  • Armor BioCommMesh mod weight: +30% -> +15%

  • Armor BioCommMesh mod durability: -6 -> -10%

  • Armor BioCommMesh mod weight: +30% -> +15%

  • Armor Padded mod durability: -4 -> -5%

  • Armor Padded mod weight: +15% -> +10%

  • Armor Dense mod durability: -8 -> -10%

  • Armor Dense mod weight: +30% -> +20%

  • Armor Asbestos Lining mod weight: +30% -> +15%

  • Armor Lead Lined mod weight: +30% -> +20%

  • Armor Weighted mod durability: -8 -> -12.5%

  • Armor Weighted mod weight: +40% -> +25%

  • Armor Strengthened mod durability: -10 -> -15%

  • Armor Strengthened mod weight: +30% -> +20%

  • Armor Lighter Build mod durability: -4 -> -5%

  • Armor Ultra-Light Build mod durability: -8 -> -12.5%

  • Wood Armor Shrouded mod weight: -75% -> +10%

  • Wood Armor Shrouded mod durability: +0% -> -10%

  • Backpack Armor-Plated Mod Physical Resist (Level 50): 123 -> 126

    • Dev Note: This is a side effect of changing some data under the hood.

  • Armor Lead-Lined mod Radiation Resistance (Level 50): 38 -> 42

    • Dev Note: This is a side effect of changing some data under the hood.

Gameplay

  • Players have 90% damage reduction against their own attacks.

  • Greatly decreased the condition damage weapons take from blocking.

Gleaming Depths

  • Addressed an issue where the EN06 Guardian's shield generator could be targeted from the front in VATS.

Perks

  • Portable Power

    • Now increases movement speed while in Power Armor by 10% per rank.

  • Sturdy Frame

    • Now reduces the amount of stagger taken per rank.

Pip-Boy Performance

It has been great seeing all of your feedback on the changes made to the Pip-Boy UI. The team is still working away on addressing a lot of your reports, but we wanted to give you a quick update on some other topics they’re working on fixing.

  • Daily Quests may not populate when switching from Leads to Daily.

  • Pip‑Boy may not reopen to the previously viewed tab.

  • Missing information panels on the Collections screen within the Stats tab.

  • Partial stack drops may incorrectly consume item effects.

  • Comparison indicators may be missing for weapons and armor.

  • Resistance preview does not update when removing armor/apparel.

  • Rendering issues may occur in the Items tab when switching main tabs with Component View open.

  • Raid Quest may not appear in the Pip‑Boy.

  • “E” (Activate) may fail to confirm/select.

  • Hotkeys may not navigate to the correct Pip‑Boy tabs

Public Events

Public Events (All)

  • Recommended Level has been removed from the description of all Public Events

Enclave Activities (All)

  • Gatling Plasma Mods have been added as a possible reward for Enclave Members.

Battle Bot

  • The main door should now reset correctly at the start of the Activity.

Distinguished Guests

  • Players should no longer count as Undesirables.

  • Known Issue: We're still investigating why the Wait Staff contribute to this value.

  • Increased odds of Legendary Creatures appearing.

Lucky Strike

  • Fixed a mismatch between the object area displayed on the compass and the one displayed on the paper map.

  • Maps should no longer be usable if the player is already on this quest.

Moonshine Jamboree

  • Reduced total time of different stages.

Dropped Connection

  • Increased odds of Legendary Creatures appearing.

It's a Trap

  • Scorchbeast should now always spawn as a 3 * Legendary.

Monster Mash

  • Nuclear Surprise should now properly appear as an option.

Weapons

  • Gauss Minigun overheat time-to-full: 10s -> 15s

  • Gauss Minigun overheat time-to-empty: 10s -> 6.6s

  • Gauss Minigun base damage: 59 -> 42

  • Fixed an issue where Gauss Minigun overheat curve was incorrectly configured and set to peak at 2.0x instead of 1.6x damage.

  • Cursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%)

UI

  • Underarmor is now shown under the Armor tab in the Pip-Boy

  • Armor and clothing not equipable by the player is now sorted under MISC

More from Fallout 76 Public Test Server

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