Fallout 76 Public Test Server · published

Thank you all for your feedback since we reopened the Public Test Server back in December! There have been a lot of great conversations around the Armor changes that we’ve made which is the exact type of feedback we were looking for.General
Made numerous changes to reduce the weight of armor and power armor.
Some armor resistances have been slightly adjusted as part of some data changes under the hood to provide more headroom for higher resistances as needed in potential future updates.
Adjustments to T-51 armor to lean more towards Cryo Resistance.
Adjustments to underarmor resistances (mostly increases).
Increased Radiation Resistance for Hamzat Suits and Chinese Stealth Armor.
Updated the Cave Diving Suit resistances to be similar to Hazmat Suits.
Removed the extra Radiation Damage reduction from Hazmat Suits - this is meant to be replaced by the much-higher Radiation Resistance on these items.
Updated Road Kill – Trapper Left Arm Default Legendary Mods
NEW: Default Legendary Mods: Overeater’s, Glutton, Thru-Hikers
OLD: Overeater’s, Glutton, Pack Rat’s
Unique Effect: Eat animal corpses to restore life.
Drops from Meat Week
Power Armor Jetpack mod durability: -15 -> -15%
Power Armor Jetpack mod weight: +25% -> +20%
Power Armor Calibrated shocks mod durability: -15 -> -15%
Power Armor Calibrated Shocks mod weight: +20% -> +15%
Power Armor Tesla Coils mod durability: -15 -> -10%
Power Armor Stealth Boy mod durability: -15 -> -10%
Power Armor Gimbal Bracers mod durability: -20 -> -15%
Power Armor Reactive Plates mod durability: -15 -> -10%
Power Armor Targeting HUD mod durability: -15 -> -10%
Power Armor Elastic Servos mod weight: +17.5% -> +10%
Power Armor Elastic Servos mod durability: -10 -> -10%
Armor Custom Fitted mod durability: -15 -> -7.5%
Armor Custom Fitted mod weight: +15% -> +10%
Armor Muffled mod durability: -10 -> -10%
Armor Muffled mod weight: +15% -> +10%
Armor Cushioned mod durability: -10 -> -10%
Armor Cushioned mod weight: +15% -> +10%
Armor Aerodynamic mod durability: -6 -> -5%
Armor Aerodynamic mod weight: +15% -> +10%
Armor Pocketed mod durability: -10 -> -5%
Armor Pocketed mod weight: +10% -> +5%
Armor Deep Pocketed mod durability: -15 -> -15%
Armor Deep Pocketed mod weight: +15% -> +10%
Armor Jetpack mod durability: -15 -> -15%
Armor Jetpack mod weight: +25% -> +20%
Armor Pneumatic mod durability: -4 -> -5%
Armor Pneumatic mod weight: +20% -> +15%
Armor Braced mod durability: -6 -> -5%
Armor Braced mod weight: +25% -> +15%
Armor Stabilized mod durability: -10 -> -7.5%
Armor Stabilized mod weight: +25% -> +10%
Armor Stabilized mod Scope Stability effect: +10% -> +15%
Armor Sleek mod durability: -15 -> -7.5%
Armor Brawling mod durability: -4 -> -10%
Armor Brawling mod weight: +25% -> +20%
Armor BioCommMesh mod durability: -6 -> -10%
Armor BioCommMesh mod weight: +30% -> +15%
Armor BioCommMesh mod durability: -6 -> -10%
Armor BioCommMesh mod weight: +30% -> +15%
Armor Padded mod durability: -4 -> -5%
Armor Padded mod weight: +15% -> +10%
Armor Dense mod durability: -8 -> -10%
Armor Dense mod weight: +30% -> +20%
Armor Asbestos Lining mod weight: +30% -> +15%
Armor Lead Lined mod weight: +30% -> +20%
Armor Weighted mod durability: -8 -> -12.5%
Armor Weighted mod weight: +40% -> +25%
Armor Strengthened mod durability: -10 -> -15%
Armor Strengthened mod weight: +30% -> +20%
Armor Lighter Build mod durability: -4 -> -5%
Armor Ultra-Light Build mod durability: -8 -> -12.5%
Wood Armor Shrouded mod weight: -75% -> +10%
Wood Armor Shrouded mod durability: +0% -> -10%
Backpack Armor-Plated Mod Physical Resist (Level 50): 123 -> 126
Dev Note: This is a side effect of changing some data under the hood.
Armor Lead-Lined mod Radiation Resistance (Level 50): 38 -> 42
Dev Note: This is a side effect of changing some data under the hood.
Players have 90% damage reduction against their own attacks.
Greatly decreased the condition damage weapons take from blocking.
Addressed an issue where the EN06 Guardian's shield generator could be targeted from the front in VATS.
Portable Power
Now increases movement speed while in Power Armor by 10% per rank.
Sturdy Frame
Now reduces the amount of stagger taken per rank.
It has been great seeing all of your feedback on the changes made to the Pip-Boy UI. The team is still working away on addressing a lot of your reports, but we wanted to give you a quick update on some other topics they’re working on fixing.
Daily Quests may not populate when switching from Leads to Daily.
Pip‑Boy may not reopen to the previously viewed tab.
Missing information panels on the Collections screen within the Stats tab.
Partial stack drops may incorrectly consume item effects.
Comparison indicators may be missing for weapons and armor.
Resistance preview does not update when removing armor/apparel.
Rendering issues may occur in the Items tab when switching main tabs with Component View open.
Raid Quest may not appear in the Pip‑Boy.
“E” (Activate) may fail to confirm/select.
Hotkeys may not navigate to the correct Pip‑Boy tabs
Public Events (All)
Recommended Level has been removed from the description of all Public Events
Enclave Activities (All)
Gatling Plasma Mods have been added as a possible reward for Enclave Members.
Battle Bot
The main door should now reset correctly at the start of the Activity.
Distinguished Guests
Players should no longer count as Undesirables.
Known Issue: We're still investigating why the Wait Staff contribute to this value.
Increased odds of Legendary Creatures appearing.
Lucky Strike
Fixed a mismatch between the object area displayed on the compass and the one displayed on the paper map.
Maps should no longer be usable if the player is already on this quest.
Moonshine Jamboree
Reduced total time of different stages.
Dropped Connection
Increased odds of Legendary Creatures appearing.
It's a Trap
Scorchbeast should now always spawn as a 3 * Legendary.
Monster Mash
Nuclear Surprise should now properly appear as an option.
Gauss Minigun overheat time-to-full: 10s -> 15s
Gauss Minigun overheat time-to-empty: 10s -> 6.6s
Gauss Minigun base damage: 59 -> 42
Fixed an issue where Gauss Minigun overheat curve was incorrectly configured and set to peak at 2.0x instead of 1.6x damage.
Cursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%)
Underarmor is now shown under the Armor tab in the Pip-Boy
Armor and clothing not equipable by the player is now sorted under MISC