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The Texas Chain Saw MassacreEventsPatch Notes - December 12th, 2024
Major update

Patch Notes - December 12th, 2024

The Texas Chain Saw Massacre · published 12 Dec 2024, 17:10 UTC

All eventsPlayers around this dateRead on Steam

Our December 12th, 2024 patch will start rolling out across consoles and PC at roughly 8AM EDT. This patch will also include the release of our newest characters, Wyatt and Bones. Read all about them in our latest Community Hub Post! We are excited for players to hop on and play the brand new Graveyard map!

Players who have a Content Pass will automatically unlock Wyatt and Bones. They will be $9.99 USD each for non-Content Pass holders.

Lastly, players can look forward to the ‘Rush Week’ Winter Holiday and Homecoming Pack.

Changed: Base Game - Nancy’s Barbed Wire

  • Other Family members can now walk through Nancy’s barbed wire without breaking them


Changed: Base Game - Sliding Doors Noise Revert

  • We have reverted the VFX following Victims that made its way to the live build in a previous patch
  • Noise Pings will no longer follow Victims after they open a Sliding Door


Changed: Base Game - Incorrect Loading Tip

  • We changed the loading tip that stated that Leatherface was the only Family member able to break barricades
  • It will now read as, “Leatherface, Hands and Bones are the only Family Members who can destroy obstacles.”
    • Bones can break barricades inadvertently with a well placed Gore Bomb


Changed: ‘Rush Week’ - Private Matches

  • Players can now play ‘Rush Week’ in private matches
  • You will be able to use lobby invite codes
    • You can play solo with no set minimum amount of players needed to launch a private ‘Rush Week’ match

  • Players can assign someone to play as Johnny via the player list

    • Note: this can ONLY be done in private matches


Changed: ‘Rush Week’ - Johnny Level 3

  • We have added back Johnny’s speed increase at Level 3
  • Now, Johnny at Level 3 has a speed increase and doors slammed on him will break


Tuned: Base Game - Hands’ Ability Tree

  • We have adjusted the ‘Reduce Ripstall Cooldown’ Level 2 of Hands’ Ability Tree from 40% to 30%


Tuned: Base Game - Nancy’s Barbed Wire Removal Time

  • We have reduced the time it takes for Nancy to remove a Barbed Wire Trap that she’s placed from 5 seconds to 3.5 seconds


Tuned: Base Game - Nancy’s Trap Placement Time

  • We have reduced the time it takes for Nancy to set her Barbed Wire Traps from 10 seconds to 7 seconds
  • Nancy Mains rise up


Fixed: Base Game - Nancy Ability Upgrades Stacking

  • Nancy’s Ability upgrade Level 1 and Level 2 ‘Quicker Recharge Rate’ were incorrectly stacking, despite descriptions stating they do not


Fixed: Base Game - Victim Endurance

  • We have fixed an issue where Victim Endurance was not scaling correctly with the amount of Attribute Points put into the Attribute
  • When adding Attribute Points into Victim Endurance, this will now impact the intended total stamina capacity, along with stamina drain while ‘Dashing or Sprinting’ and stamina regeneration


Fixed: Base Game - Victims Permanently Highlighted

  • Our team has resolved an issue where Victims would become permanently highlighted to Family Members after being detected by Grandpa’s Sonar


Fixed: Base Game - Execution Pack 4 Cameras

  • Cameras have improved for Execution Pack 4


Fixed: Base Game - ‘Security Pins’

  • We have fixed an issue where ‘Security Pins’ was stacking the difficulty of the lock pick minigame


Fixed: Base Game - ‘Wireframe’

  • ‘Wireframe’ will now function as intended and activate when a player traverses through either a gap and a crawl space


Fixed: Base Game - ‘No Sell’ Perk

  • An issue has been resolved where the perk ‘No Sell’ would not lose charges and become active for the duration of the match


Fixed: Base Game - Sissy Perk - ‘Linger’

  • The team has fixed an issue with Sissy’s Perk, ‘Linger’ at Level 3 where the blown poison cloud particle effects didn’t scale appropriately.


Fixed: Base Game - ‘Clear Eyes’ Perk

  • We have fixed an issue where Generators and Car Batteries that were poisoned by Sissy were not highlighted for Victim players who had the perk, ‘Clear Eyes’ equipped


Fixed: Base Game - Hands’ Barge Attack

  • We have resolved an issue where Hands players would become non-functional after performing his Barge with depleted stamina


Fixed: Base Game - Shared Lock Pick Minigame Progress

  • We have resolved an issue where Lock Pick minigame progress was not accurate when progression was shared across two or more players


Fixed: Base Game - Victim Well Teleportation

  • We have fixed an issue where Victim players would teleport when being incapacitated after performing the jumping down a well animation


Fixed: Base Game - Native Invite Errors

  • The issue where a player could not join a lobby after accepting a native invite without the game open or on the initial start screen has been fixed
  • Players who accepted a native invite and would get stuck in an infinite loading screen will no longer have this issue


Fixed: Base Game - Native Invite on Start Screen Error

  • There was an issue where if a player accepted a native invite while on the start screen, they would not be taken to the lobby until they hit the play button
  • Now, players will be automatically transferred to the correct lobby


Fixed: Base Game - View Prompt on DLC

  • We fixed an issue where the view prompt on DLC would not open the tutorials in fullscreen


Fixed: Base Game - Leatherface UI

  • The prompts for Leatherface to “Rev Chainsaw” and “Stop Chainsaw” were not displaying correctly
  • These prompts are now correct when Leatherface starts his chainsaw


Fixed: Base Game - Bone Scrap Required UI

  • We have fixed an issue where players would see “Requires Bone Scrap” prompt when a set of bone charms had already been cut down


Fixed: Base Game - Wound Marks

  • Fixed an issue where wound marks were not appearing correctly on characters with the Summertime Outfit Pack equipped


Fixed: Base Game - Sissy Dialogue Subtitles

  • The subtitles for Sissy’s dialogue were too small


Fixed: Base Game - Burst Out Interaction Prompt

  • An issue has been fixed where Victims would not always see the prompt to burst out when in hiding spots


Fixed: Base Game - Localization

  • We have updated and added correct language localization for the following
    • Maria Level 99 Blackout Cosmetic outfit name
    • Leland Outfit Pack II outfit names
    • Sonny Outfit Pack II outfit names
    • Various Connie Outfit names
    • Sissy’s ‘Wildflower’ Outfit
    • Sissy’s ‘Ivy’ Outfit
    • Sissy’s ‘Bride’ Outfit
    • Cook's Fill 'Er Up Outfit
    • Johnny’s ‘Shirtless‘ Outfit
    • Various Ana Outfit names
    • Weapon Skins for Family
    • Leatherface’s ‘Leg Day’ Execution
    • ‘Unique’ Perk title and description
    • Gas Station - Storm map name


Fixed: Base Game - Family House Texture

  • We have fixed instances where incorrect or placeholder textures were present on the ground


Fixed: Base Game - Water Puddles Triggering

  • An issue has been fixed where Danny would trigger water puddles at incorrect ranges


Fixed: Base Game - Gas Station Collision

  • Victims could become partially stuck after interacting with a crawl space in the West Cell area


Fixed: Base Game - Character Model Disappearing

  • The team has fixed an issue where a player’s character model would disappear when they adjusted their camera


Fixed: Base Game - Family Stuck at Valve Exit

  • We have fixed a bug where Family players could become temporarily stuck upon crossing the Valve Exit


Fixed: Base Game - Grandpa’s Sonar When ‘Sweet Talked’ by Maria

  • We have fixed some inconsistencies where Family players would still be highlighted by Grandpa’s Sonar from being ‘Sweet Talked’ by Maria
  • For newer players, this is how Grandpa’s Levels work
    • Levels 1-3: Sonar highlights players moving around not in bushes and shadows
    • Level 4: Sonar highlights players moving regardless of hiding status
    • Level 5: No place to hide!!


Fixed: Base Game - Abandoned Mill Lobby UI

  • We have updated the text, ‘Abandoned Mill - Dusk’ Lobby UI to reflect the correct text


Fixed: Base Game - Family Softlocked While Traversing

  • We have fixed a bug where Hitchhiker and Sissy fell over and became softlocked when they traversed through a gap or crawl space


Fixed: ‘Rush Week’ - Game Crashes

  • We have resolved an issue where matches would crash when Johnny pulled out a Sorority girl from the car while calling the police
  • We have fixed an issue where players could experience a title crash if they simultaneously attempted to leave the car while also attempting to call the police


Fixed: ‘Rush Week’ - Lobbies

  • The issue that caused players to experience prolonged wait times for a lobby to refill if a player left the lobby has been resolved


Fixed: ‘Rush Week’ - Environment Not Rendering for Johnny

  • The team has fixed an issue where the lobby floor was not rendering for Johnny players when they entered the sorority house quickly


Fixed: ‘Rush Week’ - Devil Costume Textures

  • We fixed the bug that was causing the Sorority Girl Devil Costume to have incorrect textures


Fixed: ‘Rush Week’ - Call Police Prompt

  • We have fixed an issue where the prompt to call the police would not appear for a few seconds after a Sorority Girl reentered the car


Fixed: ‘Rush Week’ - Blood Splatters

  • An issue has been fixed where blood was not present on Sorority Girls who took damage while wearing the Pajamas outfit.


Fixed: ‘Rush Week’ - Johnny’s Aura

  • Spectators were incorrectly seeing Johnny’s aura for the duration of the match
    We have also resolved an issue where Johnny’s aura was visible during minigames


Fixed: ‘Rush Week’ - Lobby UI

  • Text which read “NEXT MATCH IN:” would appear in black instead of white
  • Another issue we fixed was Johnny’s Shirtless Outfit briefly appearing when opening the Customization tab


Fixed: ‘Rush Week’ - Localization

  • Fusebox instructions have been localized in available languages
  • We’ve updated language localization for the customization tab when in Private Matches


Fixed: ‘Rush Week’ - Cosmetic Selection

  • We fixed a bug that caused players to load into a ‘Rush Week’ match without their selected cosmetic


Fixed: Private Matches - Failed Dialogue Triggers

  • Resolved an issue in private matches where certain voice lines would not trigger for both Family and Victims


Fixed: Private Matches - Gallows VO Triggers

  • We fixed the bug where no voice lines would trigger after a Victim approaches the Gallows


Fixed: Private Matches - Victim Status Portraits

  • An issue has been fixed where Host players were unable to see Victim Status Portraits when other Victims died or escaped

For any existing or persistent issues, please use the support site.

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