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Abalon Demo›Events›v2.93.0 - Bug Fixes
Game update

v2.93.0 - Bug Fixes

Abalon Demo · published 5 months ago

All eventsPlayers around this dateRead on Steam

v2.93.0 Release Notes

  1. Fixed Bug where selecting a unit to move onto a tile that had a dice dropped during battle could (on rare occasion) generate a null pointer exception. (Thanks nestamon)
  2. Fixed Bug where a movement path containing back traced paths could cause recursive stack overflow. (Thanks javierconpollo)
  3. Fixed Bug where rare edge case interaction could cause null exception in PathFinder/resetPathing() (Thanks 2ionut, wujin)
  4. QoL: Added an online status indicator to the Menu/Settings to the left of the player's logged in username. Green indicates that connection to D20Studios services (ex: leaderboard, cloud save) is successful and red indicates playing in offline mode.
  5. Fixed Bug where partial service connectivity during scheduled maintenance could prevent user authentication. The game will now successfully default to offline mode for these previously unhandled edge cases. (Thanks Sir'O'tonin)
  6. Fixed Bug where a Steam session started in offline mode would not reconnect to D20Studios online services when internet connection is reestablished.
  7. Localization: Updated Turkish translations. (Thanks Excolion)
  8. Fixed Bug where pressing "Add Guest" while playing Abalon Arena on Steam and not the game host would result in error TypeError: Error #1009 at shared::PlayerConfig$/getPlayerConfigFromStr(). (Thanks Yuni and Kitzoniii)
  9. Fixed Bug where DLC content owned on a registered Abalon account (but not on the Steam account) was not being applied after player linked their Steam account. (Thanks Arianna)
  10. Fixed Bug where rare null exception could happen during a tile transformation. (Thanks Guest_371451)
  11. Fixed Bug with Top Summoners leaderboard where more than 100 top summoner scores were being captured and tier badges were not reflecting the earned score. (Thanks Manchot royal)
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