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Life is Feudal: ArdenEventsLife is Feudal:Arden - patch 0.27.1.37
In-game event

Life is Feudal:Arden - patch 0.27.1.37

Life is Feudal: Arden · published 10 Mar 2026, 13:23 UTC · build 22277401

All eventsPlayers around this dateRead on Steam

First, let us recap the changes that had already been done since the Season 1 launch:

  • Exp.gain per action was increased by 300% for “Season Arden” world;

  • Exp.gain per action was increased by 200% for non-seasonal “Arden” world;

  • Naked players no longer receive x2 damage on Arena;

  • We have altered admin.lands (blue territories) for "Seasonal Arden" - now they should not forcibly dismount players without an opportunity to recover a horse;

  • Knool spawn points in knool camps were fixed. Now the outer circle respawns after being killed;

  • We have added 1 more forest maintenance tick every in-game day (at the beginning of in-game day) for both non-seasonal “Arden” and “Seasonal Arden” worlds.

Now, let's move to the fixes and changes included in today's patch:

Seasonal

  • Fixed: minor corrections in UI - Age duration is now displayed correctly; guild cap is 70 unique accounts.

  • Fixed: we have improved teleportation points and descriptions on “Seasonal Arden”, so now players can better control their destination.

  • Fixed: we have restored teleportation from “green” and “orange” zone to “Seasonal Arden”.

Character progression

  • Fixed: we have introduced a solution which enables stable offline levelling and re-specking when the skillcap is reached.

Crafting

  • Changed: “Flax Oil” was renamed to “Linen Oil”.

  • Fixed: “Noodles” and “Linen Oil” icons are now visible in inventory.

  • Changed: “Linen Oil” is now included in the following recipes:

    • Thick dried hide - 1 unit

    • Thin dried hide - 1 unit

    • Rough Thick Dried Hide - 1 unit

    • Soft Thick Dried Hide - 1 unit

    • Rough Thin Dried Hide - 1 unit

    • Rough Thin Dried Hide - 1 unit

    • Pack of Thick dried hide - 1 unit

    • Pack of Thin dried hide - 1 unit

    • Pack of Rough Thick Dried Hide - 10 units

    • Pack of Soft Thick Dried Hide - 10 units

    • Pack of Rough Thin Dried Hide - 10 units

    • Pack of Soft Thin Dried Hide - 10 units

Forestry

  • Changed: many feudals have already noticed that the trees once again has a chance to die before growing. However, the morbidity rate was rather steep. We have decreased the chance of tree death to 15%.

Cooking

  • Changed: the following recipes were temporarily removed from the game (encountered bugs, fix pending, need a little bit more time):

    • Olivier Salad

    • Ashlyamfu

    • Adjaruli

    • Chicken with potatoes and mushrooms

    • Noodles with cheese and bacon

    • Cream cake

  • Fixed: some recipes got too “exotic”. We have changed the ingredients to those everybody has in their kitchen 😉

  • Fixed: we have added the missing icons for certain food recipes.

  • Fixed: we have restored "Blueprint" and "Recipes" tabs in "Kitchen" and "Big Cauldron".

  • All new food recipes are considered "Delicious food” and give the appropriate food multiplier bonus.

Jewelry

  • Fixed: we have improved translation of artistic description for new jewelry recipes on various languages.

Combat

  • Fixed: we have made the necessary changes to fix the JH announcements in the game - now they will happen according to the effective schedule (Tue-Fri-Sat-Sun).

Techincal

  • Fixed: the plough no longer burns when in use (although it looked kinda cool…).

These are all fixes for today. The next patch is already on the way, feudals can expect more fixes and QoL updates very soon!

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