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Don't Die, Collect LootEvents0.4 Hotfix #17
Game update

0.4 Hotfix #17

Don't Die, Collect Loot · published 2 Mar 2026, 17:13 UTC · build 22164332

All eventsPlayers around this dateRead on Steam
  • Fixed a bug where high damage (10E39+) was occasionally getting squished into a float, causing a sudden infinite damage spike

  • Fixed a bug where controllers could not reset their bindings

  • Fixed a few controller nav issues on options menus

  • When binding to an in-use key in the control binding menu, you will now swap with that key instead of getting annoying binding errors. This is particularly useful on controllers with limited available buttons

  • Added exponential notation to the dummy

  • Fixed a bug where end of run displays would display Infinity. They now display some broken-ass way too long strings, this will be fixed later

  • Reduced Ethical Trap's duration

  • Fixed a potential memory explosion with Ethical Trap

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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…