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Don't Die, Collect LootEvents0.4 Hotfix #11
Game update

0.4 Hotfix #11

Don't Die, Collect Loot · published 25 Feb 2026, 03:14 UTC

All eventsPlayers around this dateRead on Steam
  • Fixed a major bug reducing the damage dealt by very lategame (Nightmare 100+) players. If you were that high on the leaderboards, you might find yourself significantly buffed
  • Smoothed out the Depth scaling effect on Nightmare 50+. This should make Depth 100-200 less difficulty, but things will start to scale after that. As a note, this is EA, if things are too hard or too easy come yell at me and I'll listen and work on it! None of this balance is set in stone
  • Massively improved the performance of the Poison ailment
  • Greatly improved (again) the speed of filtering the inventory
  • Fixed a bug where selling items and then filtering could create a soft-lock scenario later
  • Fixed a bug where the "Remove Best/Worst" Gambler mods could cause a soft-lock
  • Fixed a bug where you could go out of bounds while crushed in the <REDACTED> area
  • Fixed a bug where the player could be swept under the screen at extreme scroll speeds
  • Astral Incursion bosses will now drop to 0 HP if they end up outside of the screen due to a player warp or death
  • Fixed a bug where the player could be crushed on the 6-7th loading screen arbitrarily
  • Fixed a bug where using the Vacuum mod could cause monsters who died on the same frame as the vacuum finishing to damage you. If you were taking "ghost" hits this mod was probably the culprit
  • Fixed a bug where Snake Oil's self-poison had an Ignite icon on the death report
  • Fixed a string error on the Aerodynamics Shuriken upgrade
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Other announcements

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