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Don't Die, Collect LootEvents0.4 Hotfix #10
Game update

0.4 Hotfix #10

Don't Die, Collect Loot · published 24 Feb 2026, 03:12 UTC

All eventsPlayers around this dateRead on Steam
  • Greatly improved the speed of the inventory filter box on large inventories
  • Improved the controller experience for the inventory filter box
  • Removed a useless Gambler Items mod from Yellow memory crystals. You will gain this affix slot back on your crystals when you log in
  • Fixed a bug where Raging Swarm was sometimes staying permanently snapshot on old damage values
  • Fixed a bug where players could end up with less than the intended amount of skill points. Logging into this version will fix it
  • Fixed a display issue with the number of skill points on the loading screen not taking Quest rewards into account. This will be fixed permanently after you load your character
  • Tweaked the ratio of T0s and T1s that are coming out of lategame Astral Incursions
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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…