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Don't Die, Collect LootEvents0.4 Hotfix #8 and #9
Game update

0.4 Hotfix #8 and #9

Don't Die, Collect Loot · published 23 Feb 2026, 22:40 UTC

All eventsPlayers around this dateRead on Steam
  • Fixed a bug where Verdant Aegis might not recharge during a boss fight
  • Fixed a bug where inventory gaps could prevent the Echo Forger from displaying some of your crystals
  • Softlock prevention added for re-entering the same portal
  • Re-wrote Raging Swarm AI from scratch to use less CPU and perform better in general
  • Added a Halve Chaos craft to Charity's Reward
  • Fixed some crafts displaying a 0 Essence cost when they could never cost Essence anyways
  • Capped crafting Gold cost increases at ilvl100, no more paying extra for level 150 items!
  • Fixed a bug where the Mirror Entity could enchant unselected items if they were selected in a previous run
  • Fixed a bug where certain projection hitboxes like Runic Blade could knock the character back at high speeds
  • Added an experimental filter feature to the inventory. Please feel free to send feedback on it, my UX skills aren't great!
  • Fixed a bug where Snake Oil was doing about 100x the damage to the player than it should have been
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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…