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Don't Die, Collect Loot
Events
0.4 Hotfix #8 and #9
Game update
0.4 Hotfix #8 and #9
Don't Die, Collect Loot
· published
23 Feb 2026, 22:40 UTC
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Fixed a bug where Verdant Aegis might not recharge during a boss fight
Fixed a bug where inventory gaps could prevent the Echo Forger from displaying some of your crystals
Softlock prevention added for re-entering the same portal
Re-wrote Raging Swarm AI from scratch to use less CPU and perform better in general
Added a Halve Chaos craft to Charity's Reward
Fixed some crafts displaying a 0 Essence cost when they could never cost Essence anyways
Capped crafting Gold cost increases at ilvl100, no more paying extra for level 150 items!
Fixed a bug where the Mirror Entity could enchant unselected items if they were selected in a previous run
Fixed a bug where certain projection hitboxes like Runic Blade could knock the character back at high speeds
Added an experimental filter feature to the inventory. Please feel free to send feedback on it, my UX skills aren't great!
Fixed a bug where Snake Oil was doing about 100x the damage to the player than it should have been
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Don't Die, Collect Loo
Game update
24 Aug 2026
0.5.2 Hotfix #3
Fixed an earlygame softlock in the Aqueduct
Don't Die, Collect Loo
Game update
23 Aug 2026
0.5.2 Hotfix #2
Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain crafts
Don't Die, Collect Loo
Game update
22 Aug 2026
0.5.2 Hotfix #1
Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…