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Don't Die, Collect LootEvents0.4 Hotfix #7
Game update

0.4 Hotfix #7

Don't Die, Collect Loot · published 23 Feb 2026, 16:16 UTC

All eventsPlayers around this dateRead on Steam
  • Added some raycast magic to prevent players from super speeding into the abyss. If you see anything weird with movement after this, let me know!
  • Fixed a bug where some older skills had a minimum CD of .4s instead of .2s. This is probably a major buff, may have to address some fallout later!
  • Corrected CD displays on skill tooltips
  • Fate has arrived
  • Added the ability to toggle the News Feed if you don't like it
  • Moved a few things around in the Nexus to prevent some hitbox issues
  • Added a mitigation for off-screen Astral Incursions
  • Slow down Turtle projectiles
  • Ported the Codex 2.0 Exploration section into the current Game Guide, more to come!
  • Made the scroll bars on various Codex windows behave better
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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…