RustForge Sign Painter · published

The next evolution of RustForge is here, and it’s time to move into the next phase of the Beta! This update is a massive milestone, I’ve refactored the core engine logic to be 33% faster while simultaneously making it more resilient to most every issue, and to Windows display "quirks."
I have introduced the VoidWatch Sentinel, a proactive monitor that acts as your insurance policy against lost progress. Because I've rewritten the math for how the mouse moves across Widescreen and High-DPI displays using a new coordinate system, I need your help testing these changes across as many different monitor setups as possible!
Right-click RustForge Sign Painter in your Steam Library.
Select Properties > Game Versions & Betas.
Choose the Beta Branch.
The VoidWatch Sentinel (Painting State Monitor)
Proactive Recovery: VoidWatch Sentinel now monitors the game's UI layer while you paint. If it detects the painting menu has closed (due to death, disconnect, or a server restart), it instantly halts the cursor and triggers an emergency save.
Saves in-game Canvas: The Sentinel now periodically pulses a save canvas command (CTRL+S) to the game every heartbeat, ensuring the game itself has saved the canvas contents. This ensures you lose no canvas data if the canvas closes before the game saves its contents.
Custom Polling: Added a "Sentinel Heartbeat (Polling Rate)" option to let you decide how often the app checks the screen (Default: 2000ms).
Calibration: Use the new Set VoidWatch AutoSave Point (F8) hotkey to pick a static UI element (like the Trash icon) for the Sentinel to track.
High-Precision Screen Space Math
Accurate Screen Space Detection: I’ve implemented a new "Physical vs. Logical" resolution check. If Windows is "stretching" your display (125%, 150% scaling), a new notification window will explain exactly how RustForge is adjusting its math to compensate.
The Perfect Equation: I’ve moved to a high-precision double-mapping system. By using this, we eliminate the "rounding errors" that previously caused unpainted vertical stripes or "ghost lines" on certain resolutions.
Ultrawide Support: Reworked screen space equations to natively support 21:9, 32:9, and non-standard aspect ratios.
Engine & Stability
33% Speed Boost: Refactored the internal loop to reduce CPU overhead, allowing for significantly faster painting on "Turbo" settings.
Input Safety Buffer (Safe Mode): A new toggle in Settings that adds micro-delays between inputs, perfect for ensuring strokes register on high-latency/laggy servers.
AutoSave Improvements: Standard AutoSave now triggers every X rows, backing up your session data to the INI file so you can resume exactly where you left off.
Image Loading Fix: Resolved the "Missing Parameter" error, all standard image formats and SVGs should now load flawlessly.
VoidWatch Sentinel Reliability: Did the VoidWatch Sentinel properly stop RustForge when the menu closed or changed? Did it "save" your progress?
DPI Alignment: Does the new scaling detection properly align the canvas selection with your mouse? Does the painting method stills cause tearing and specking?
Safe Mode: Does the "Input Safety Buffer" help with skipped pixels on high-ping servers, and unstable/low FPS?
Speed: What speed are you set at, what is your Timing Delay set to?
Modernized UI: Updated the Help and Info forms with a high-contrast, scannable layout.
DPI Override Instructions: Added clear guidance on how to use the "Override High DPI Scaling" properties in Windows if the new math detection still isn't enough for your specific setup.