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Sapiens
Events
0.6.1.2 - Bugfixes
Game update
0.6.1.2 - Bugfixes
Sapiens
· published
14 Sep 2025, 20:00 UTC
· build
19948167
All events
Players around this date
Read on Steam
New in 0.6.1.2:
Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes
Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order
Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials
Fixes bug where in-progress placed/built objects lost their custom names when the final place/build action was completed
Fixes bug where you didn't recieve a notification when new tribes were spotted
Fixes bug where the garlic sapling was missing the collision hit box
Fixes issues with half walls not lining up correctly with floors and other walls
More from Sapiens
Other announcements
All events
Community
9 Sep 2026
Sapiens development on temporary pause
Hi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. T…
Community
7 Oct 2025
Progress Update - Conflict
Greetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now als…
In-game event
31 Aug 2025
0.6.1: Foundation blocks and Vulkan fix
It's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update! I had planned to work on more features first, but this contains a fix for the graphics driver related crash which needed to be addressed quickly. So we're getting foundation blocks and 1x1 floors a little early, a…