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SapiensEvents0.6.1.2 - Bugfixes
Game update

0.6.1.2 - Bugfixes

Sapiens · published 14 Sep 2025, 20:00 UTC · build 19948167

All eventsPlayers around this dateRead on Steam

New in 0.6.1.2:

  • Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes
  • Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order
  • Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials
  • Fixes bug where in-progress placed/built objects lost their custom names when the final place/build action was completed
  • Fixes bug where you didn't recieve a notification when new tribes were spotted
  • Fixes bug where the garlic sapling was missing the collision hit box
  • Fixes issues with half walls not lining up correctly with floors and other walls
More from Sapiens

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Community9 Sep 2026Sapiens development on temporary pauseHi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. T…Community7 Oct 2025Progress Update - ConflictGreetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now als…In-game event31 Aug 20250.6.1: Foundation blocks and Vulkan fixIt's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update! I had planned to work on more features first, but this contains a fix for the graphics driver related crash which needed to be addressed quickly. So we're getting foundation blocks and 1x1 floors a little early, a…