Hello heroes,
Get ready to experience Reya’s power firsthand, because we’re about to launch a playtest! ⚡
Starting from Friday, June 27 @ 10am CEST / 5pm JST / 1am PDT / 4am EDT, a MIGHTREYA playtest will be available to those who, beginning today, have registered their interest by clicking the green "Request Access" button on the game’s Steam page.
From that moment on, we hope you’ll share your experience, feedback, and suggestions with us - both here on the forum and, most importantly, in the new MIGHTREYA Official Discord!
The purpose of this test is to gather your invaluable feedback, and we want to make sure you know exactly what to expect.
This will be an early version of the game - think of it as a work-in-progress build where many things are still being polished, adjusted, or even completely reworked. As with any beta test, you might encounter:
Visual glitches (e.g., textures popping in, animations not playing smoothly).
Gameplay hiccups (e.g., quest triggers not firing, abilities behaving unexpectedly).
Balance issues (e.g., enemies being too tough/too easy, loot drops feeling off).
Placeholder or missing content (some UI elements, sounds, music, animations or even entire mechanics may change in the final version).
Performance dips (frame rate spikes, longer loading times in certain areas).
Why does this matter? Because your reports help us squash bugs, refine mechanics, and make Mightreya the best experience it can be! If something feels odd, broken, or just not fun, please let us know - your input directly shapes the final game.
This is your chance to be part of MIGHTREYA’s development journey. Dive in, explore, break things, and share your thoughts with us!
Happy testing 🔥