The previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics. Each relic gives a set of low cooldown instant skills, allowing you to take free actions each turn. Each relic offers wildly different skills, allowing you to mix and match them among your party to find your favorite build.
Strikes have been moved to Skills and Spells, reducing the number of menus to navigate during combat.
All swords now have a Lunge skill that reduces the target's attributes based on what elemental mark they currently have.
Rally now has a short cooldown and low cost to prevent infinite healing.
The forest area has received a small face lift.
EXP gain for the party has been reduced, allowing the party to gather gear and scale with enemies more consistently.
Golem enemies now have a shielded state and a vulnerable state to make combat with them more strategic.