Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dungeons & Degenerate Gamblers›Events›Now live: v1.4.5
In-game event

Now live: v1.4.5

Dungeons & Degenerate Gamblers · published 7 months ago · build 21671266

All eventsPlayers around this dateRead on Steam

Touch Support

Big overhaul to the game's touchscreen support.

  • now first tap on a card will hover it, second will interact with it.

  • you can now drag cards from your hand into play to play them.

  • while hovering a card you can press and drag left and right on the touchscreen to scrub between cards, allowing you to precisely choose a specific card even when they are very close together.

  • lots of changes to make swapping between input methods (mouse, keyboard, controller, touchscreen) seamless.

16:10 and borderless fullscreen

  • adds support for 16:10 aspect ratio .

Please only use this if you have a 16:10 monitor or are in windowed mode.

  • adds a borderless fullscreen option.

Foe Balancing

Alucard (Triple Down! and below)

  • Replaces Ace of Hearts with 1 of Hearts.

The Ace was too consistent a source of both value and healing in long encounters.

Bouncer (Triple Down! and below)

  • Replaces King of Clubs with King of Hearts.

This makes him deal less damage when affected by Rules Card/Sweep the Leg, and also makes him susceptible to disruption via Blood Donor Card.

Mr President

  • Swaps the normal deck and Quadruple Down! deck for Mr President.

  • In the new Quadruple Down! deck: makes the 10 of Diamonds a 6 of Diamonds and the 6 of Hearts a 10 of Hearts.

Previously the normal deck was harder since the Blood Donor Card would eventually drain Hearts to 0 leaving it with a low deck sum.

Other improvements

  • changes the order that things are moved into position at the start of encounters, this makes the draw piles enter the screen smoother and at the same time, as well as slightly reducing the total time spent moving things into position.

  • improves the responsiveness of input glyphs on draw and discard piles when the last card moves out of them.

  • when trying to play Official Trump Card while not having enough chips the error message will now be "not enough chips" instead of "no valid target".

  • makes the cards shown while previewing a starting deck hoverable.

  • improvements to mouse and keyboard navigation of draw pile when foresight active.

  • improves keyboard/controller navigation on the settings page.

  • increased speed to move between cards by holding down a directional navigation button.

  • performance improvements to the speed of creating cards, and the time to get into game after pressing New Game or Continue buttons.

Bug fixes

  • fixes a bug where interactable Unique Chips could be interacted during card effects which could lead to a softlock.

  • fixes a softlock caused by more than one Fingerprint Card trying to exploit the same Fake ID.

  • fixes a softlock caused by the foe having a Foil King of the World and at least one more Foil Face card.

  • fixes a bug where Diamond in the Rough could set shields to briefly be negative.

  • fixes a bug where VIII Justice and Justice VIII would not transform Glitched Cards that had rolled Jacks.

  • fixes a bug where the preview of a discarded The Agile Agenda would show the wrong number.

  • fixes a bug where a Glitched Card that rolled Rorschach Card would not force the foe to stand.

  • fixes a bug where The Devil XV would not detect a tie if the tie was from one player being busted and the other player having a score of 0.

  • fixes a bug where if foe has busted with Emperor and you have Chariot in play at end of round, you take damage.

  • fixes a bug where King of Gold could affect a card in a different play pile when that card swapped the pile that King of Gold was in (e.g. Business Card).

  • fixes a bug where Loyalty Card would not visually apply stamps on Have a Drink event.

  • fixes a bug where Dungeon Counterfeiter would not copy the card's grime or distress.

  • fixes a bug where Dungeon Counterfeiter would not copy Proxy Card's background art.

  • fixes a bug where the draw pile would not be visually shuffled if it only had 2 cards in it.

  • fixes a bug in the Surrounded event where clicking distract then bribe very quickly would show the wrong dialogue.

  • fixes a bug where Agile Agenda's "1" label or Proxy Card's card name labels could be stuck on cards during the reroll animation if the final result was going to The Agile Agenda or Proxy Card.

  • fixes a bug where the bottom right buttons in the following places did not have the keyboard/controller shortcut for that type of button: Deck choice (choose random deck), Unique Chip choice (reroll), Sofa Sleeper (leave)

  • fixes a bug where new (non-functional) copies of Unique Chips and difficulty chips were being added every time a room was selected.

  • fixes the lock and unlock sound effects being played multiple times when more than one card was being locked or unlocked at the same time.

  • fixes a bug where a card you started with from Random Deck could be stickered at end of run even though it hadn't ever been recorded as collected (it will now also be marked as collected).

  • fixes a bug where the tooltip of a hovered played card would briefly be shown on top of the pile preview when using the keyboard/controller shortcuts to show a pile preview.

  • fixes a bug where a facedown Glitched Card in card reward screen would not have its glitch intensity updated when glitch intensity setting changed.

  • fixes a bug where the interact glyph would show on non-exploitable Glitched Cards if they were previously exploitable.

  • fixes bugs with initial focusing at launch on Steam Deck.

  • fixes bugs with re-focusing after using the STEAM or Meatball buttons on Steam Deck.

  • fixes a bug where the game could get cut off when using windowed mode on Windows if that would make the window too large for the monitor.

More from Dungeons & Degenerate Gamblers

Other announcements

All events
Dungeons & Degenerate Game update13 Aug 2026Now live: v2.0.5Improvements: - after losing your identity in the Pachinko event, the player's Your Fake ID cards will now correctly show Gambler's portrait - increases the number of times the game will try to find a valid reward card before falling back to a 1 of Nothing - improves the 3 Card Monte animations - improves animation for petting Dog - a bunch of localisation improvements Bug fixes: - fixes a bug…Dungeons & Degenerate Game update11 Aug 2026Now live: v2.0.4Bug fixes: - fixes a bug where collection information would not save correctly after completing a run - fixes a bug where some cards would display incorrectly in the Random Deck preview (Gift, Agile)In-game event10 Aug 2026Now live: v2.0.3Balance changes: · Radiation Detector damage changed from 2 to 3 · Jackpot can now make Jackpots · Shop: Slot Machine reroll cost changed from 35 chips to 33 chips Other Improvements: · when facing DJ, if the player has an active White Elephant, and DJ gets White Elephant as well as the same card the player has selected, his White Elephant will now trigger · Surveillance Counterfeiter stickers…