Hello, this is developer RasEn.
For this edition of 'Coffee, Code, and Ashes,' I have outlined the major changes I am currently working on in full swing.
In the previous trait system, it was difficult to grasp the specific effects a trait had on a character. This made it challenging for players to fully anticipate and enjoy the fun of formulating strategies.
Moving forward, the impact of each trait on combat, growth, and exploration will be clearly displayed. This will allow players to utilize more diverse and granular trait characteristics—even among characters of the same class—to anticipate and deeply enjoy the process of building their own unique strategies.
While the game may feel slightly more challenging as the risks associated with traits become clearer, I intend to provide these mechanics in a way that can be sufficiently overcome by understanding the game's characteristics and approaching them strategically.
[Previous Trait Tooltip: Changed ability info unknown or only expected keywords displayed]
[Upcoming Trait Tooltip: Includes and displays changed ability info]
At offline events, I observed that many players wanted to zoom in on the combat screen or view it from various angles.
Incorporating this feedback, I have modified the system to allow you to change the camera as desired, including near, far, and side views. While this may not directly affect core gameplay, I will continue to pay attention to and improve aspects that can make the overall play experience smoother and more comfortable.
Some skills used during combat change the character's state (Counter Stance, Reload Stance, Broken Stance, etc.).
I discovered that strategic skill utilization was difficult previously because these state changes were not clearly visually distinguishable. To address this, the system is being changed so that character state changes are intuitively represented by their actual physical stances.
[Character in Default Stance]
[Character in Counter Stance]
In addition to these changes, I am continuously researching and developing ways to improve various features, such as Skill Stones and consumables. I will continue to do my best to improve the game and make it even more enjoyable.
Thank you. Happy New Year!
Sincerely, RasEn