With this update, both the steampage and the in game menus have received an updated visual coverart.
Greedy Blob now starts with a "Blob Orb guaranteed to grant +1 gold on enemy death buff"
The boss now deals flat damage instead of player maxhealth percentage based damage
It was not communicated in any way that the boss dealt damage based on the players max health. And a player choosing max hp enchantments would thus be punished for their choices. This have now been changed!
Gold pickup radius now increased!
The Trashbin now shows the selling price of the upgrade you hold
Globs dropped auto collect after 5 seconds
Fixed visual bug with 4+ digit healthbar
Fixed Reroll abuse and showing wrong price
Fixed a bug that allowed you to pause the game and collect coins when paused
Fixed so the game actually pauses during the boss cutscene
Fixed a visual shield total block bug that displayed the wrong values.
Improved Blob Beam Performance - Should now cause less lag in later waves
Improved Blob Aura tier 3 Performance - Should now cause less lag in later waves
(hopefully) Fixed a bug when tabbing out and in to the game mid Game save causing the game to freeze / crash.
Issues that might still be in the game - need more debugging
Alt + Tab causing game to freeze crash - more common on dual screen setups?
On later waves enemies can sometimes get stuck on walls
Speed blob + ranged / beams can sometimes get stuck when surrounded by enemies - More likely to happened the more speed the character have