
Aloha everyone!
New patch is up and brings a loooot of small (and some big) bug fixes, plus a few changes following your feedback 💛
Let's dive into it 👇
Fixed: We could bypass Polgeisha with the Pause Menu
Fixed: Valhalla gave the same 2 pieces if 2 different pieces fell
Fixed: Valkyrie Gambit activated without letting you place the Queen
Fixed: Elite pieces didn't lose protection if two pieces fell at the same time
Fixed: Lifeline Gambit didn’t trigger when selling a piece
Fixed: Lavender Gambit spawned the capturing piece instead of the captured one
Fixed: Castling Gambit only triggered after moving a rook instead of any piece
Fixed: Spamming left click allowed illegal moves
Fixed : Continuing a saved game resets Limited Edition Gambit's sell value
Fixed : Promotion with Super Hero Cap's Cap Gambit not displaying promotion buttons
Reworked: Entire piece detection logic to avoid the tutorial bug some of you encountered.
I couldn't reproduce it after this, so I assume it's fixed — but I’m still keeping an eye on it!
Fixed: Dragon Egg description in the shop
Fixed: Wrong preview of some pieces in certain situations
Fixed: Switching multiple tiles didn’t update the visuals correctly
Fixed: Judith Polgeisha's fans were overlapping
Fixed: CRT filter auto-enabled after restart
Fixed: Game Over stats screen showed incorrect values
Fixed: Threat (pat) detection with knight pieces was inaccurate
Fixed: Shop overlap with pieces sell value
Typos fixed in:
Recruiter Hat description
Aphrodite description
White Crown description
Valhalla description
Fixed: Seraphin's Gambit caused weird interactions (null reference errors)
Fixed: Tiles that could crumble... crumbled forever 💀
The game now saves each of your moves instantly during play!
Once a move is played… it’s played for good 😈
Say goodbye to soft resets 👋
The Morphing Gambit and Chosen One Gambit have been temporarily removed.
They caused too many issues, I want to take the time to refactor them properly!
The "!" threat effect now triggers right from turn 1
Add more info on Gambits on Mouse Over.
This is the last update for this playtest, unless:
I find a fix for the Mac capture issue affecting some players
Or someone finds a blocking bug that makes the game unplayable
Thank you all so much for sharing your ideas, your frustrations, and your unique ways to play!
It helped me see that some Gambits are very (too?) strong. I love how they’re being used, and I won’t nerf them to the ground.
Instead, I’m planning to tweak them, keep their soul and fun gameplay, but add a little twist I’m keeping secret for now 😏
I’m thinking about:
Apocalypse Gambit
Valhalla Gambit
Chicken Gambit
Other Gambits that are on my radar but that will get a different treatment:
Lemmong’s Gambit
Warlock’s Gambit
Weird Pot’s Gambit
Bribe’s Gambit
White Crown’s Gambit
Don’t get me wrong, I LOVE how those Gambits works! I just want to make the game more fun and balanced by tweaking them without changing their core mechanic!
And lastly, the Gambler Gambit felt a bit too powerful… I’ve moved it from Epic to Legendary. Let’s see how it goes!
⚠️ Important note:
After the update, some in-progress runs might be corrupted due to changes in the save system…
Sorry about that🙏
Thanks again for playing and being part of this adventure.
You’re helping shape the game more than you think 💛
Let me know if something breaks!
Otherwise, enjoy the new patch 😄
- Blukulélé