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Turbo Sliders Unlimited
Events
Update Notes for v1.02.2 (minor client-only update)
Game update
Update Notes for v1.02.2 (minor client-only update)
Turbo Sliders Unlimited
· published
1 Apr 2025, 15:55 UTC
· build
17915000
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When a checkpoint is missed and the guide arrow appears, info and help about respawning is shown
When changing the camera target after the followed player is wrecked, favoring an active player (and a team member if any)
Battle stats hits and kills are now better aligned with bigger numbers
Simplified water reflection settings, fixed updating reflections every tick when camera not moving (when lazy mode not on)
Fixed changing water reflection resolution
Level editor: Added Flip button to checkpoint properties, useful especially when defining a shortcut
Miscellaneous other minor fixes and improvements
More from Turbo Sliders Unlimited
Other announcements
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Turbo Sliders Unlimite
Game update
15 Aug 2026
Update Notes for v1.08f (very minor client-only update)
Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvements
Turbo Sliders Unlimite
Game update
1 Aug 2026
Update Notes for v1.08
It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message…
Turbo Sliders Unlimite
Game update
4 Jul 2026
Update Notes for v1.07.2 (minor update, optional for server)
Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed…