
The Kaprosuchus is our newest creature that has been added to Beasts of Bermuda! It is a small, semi-aquatic crocodilian that specializes in a swift, fast playstyle. It's a very fast runner and has several tools to help it ambush prey and deal damage quickly.
+The Kaprosuchus' Primary Attack consists of dealing damage with a standard bite attack that inflicts moderate damage. Additionally, the Kaprosuchus can hold Primary Attack to use Bone Snap. Bone snap deals additional damage and applies a crippling, Tendon Tear debuff. The longer the Primary Attack key is held, the more damage is dealt and the longer the Tendon Tear debuff lasts. Be wary, as continuing to hold this ability will actively deplete your ability.
+The Kaprosuchus' Secondary Attack key allows it to use Brute Force. Brute Force is a powerful, leap-like attack that deals significantly more damage to its target if it hits. It also deals bonus injury damage. Brute Force gives the Kaprosuchus a tool to hit very hard and potentially cripple its prey before it has a chance to flee. It costs both Ability and Stamina to use and slows your movement speed by 40% while charging the attack.
+While swimming, the Secondary Attack key allows the Kaprosuchus to dart. Its dart is similar to other creatures with the ability.
+Kaprosuchus' Ability key allows it to use Blood Rush
+The Kaprosuchus' Special key allows it to perform a large, high-angled hop. This ability can also be aimed by tilting your camera up or down, and it has an aiming cursor that indicates where you will land while using this ability. Crouching lowers the launch angle. While charging this ability, the Kaprosuchus moves 20% slower.
-This ability scales with both Powerful Legs and Growth, allowing it to go much farther as it gets bigger. It costs only Stamina. You may find the Kaprosuchus in surprising places due to usage of this ability!

+Added Replenish as a new talent to Kapro's talent tree in socket S3.1
+Added Thirsty for Blood as a new talent to Kapro's talent tree in socket M3.1
+Thick Tail
+Thick Scutes
+Lazy

+Kapro has a growth rate and scaling stats that match the Pachycephalosaurus
+Kapro has a base food value of 125
+Kapro has a max food value of 300, which is higher than any other creature in the game
+Kapro's base health is 425
+Kapro's base damage is 65
+The Kaprosuchus is primarily a meat eater, but it can occasionally eat fish without getting sick. A diet too rich in fish may make you sick via the dietary mechanic, as it has a max fish allowance in its diet.
+FireBelly by Twilightwolf & Natahi4
+Leopard by Valhalla
+Swamp Runner by Pixeldeer & Novacaine
+Mangrove by Callie
+Seaspray by Novacaine & Valhalla
+Banded by Gamevideosforlife & Novacaine
+Marbled by Nonyapie & Natahi4
+Added Kapro taunt emote
+Added Kapro dance emote
+Kapro lays nests where the eggs get buried after they are laid. This functions similarly to the Archelon nest. It does not have to be laid on or near a beach.

Cypress Marsh is a mysterious and misty biome located behind Titan's Rise. Its a semi-aquatic focused area that connects to the ocean biome: Eroded Coast. It trades good food and water for poor visibility and unpredictable marshy terrain.
+Cypress Marsh features a unique biome soundtrack
+A thick fog covers the biome both day and night, making it perfect for ambushes
+The largest body of water in Cypress Marsh does not have a banner (or a mark on the compass) to prevent confusion while traversing the biome. This main watersource is infinite but does not provide satiation. However, there are many small pristine water sources across Cypress Marsh and the Eroded Coast to drink from instead that do provide satiation.
+Cypress Marsh features a special water Post Process effect which makes the water look dirty and murky when below the surface. All animals are at an equal visual disadvantage to this biome-specific murkiness. There are also chunks of algae floating in the water at some locations.
+Creatures now get covered in algae from the top-down while breaching in swampy water
+There are 3 mini land shrines and 3 mini aquatic shrines in Cypress Marsh.
+There are various types of AI in Cypress Marsh
+Cypress Marsh features various unique POI and environmental story telling
+Fixed bad collision on burnt Tropic Trees
+Improved LODs on the Kapok Trees
+Replaced the mammoth bone assets on Titania with lore-correct theropod bone assets
+Added some more broken building structures to the Orchard Ruins at Outlands
+Cypress Marsh Trees, Roots, and Stumps are now in the foliage tool and interactable on Titania. Stumps, Roots, and dead trees can be knocked over, but not eaten. Cypress Trees with leaves can be eaten when playing as correct species type and growth.
+Increased compass scent radius by 75% on Isla Titania to accommodate for map expansion

+Each creature can now earn an equippable burn overlay if they are caught on fire by a forest fire and manage to survive.
+Each creature can now earn an equippable lightning scar overlay if they are struck by a naturally occurring lightning bolt
+Surviving sickness at or above 2.5 growth now rewards the sickness overlay for the creature that got sick. This sickness overlay is equippable on the Character customization screen.
+Added new Velo skin: Harrier by Twilightwolf

+The console command SetAllTalentInheritsTo now dirties a creature
+Talent points have been reset for this patch
+Added Velociraptor dance sound
+The Palaeophis now removes any visual dirtiness effects such as mud or sand after shedding its skin. It also dries it off.
+Renamed the Pteranodon Idle2 animation to Shake in the emote action wheel. Using this animation now dries and cleans the Pteranodon
+Using the Shake emote as the velociraptor now dries and cleans the Velociraptor
+While not mousing over any talents, the dino information that shows up on the dino select screen now also shows up on the talent screen. Note that all dino information has been updated to be relevant and up-to-date
+Added two additional save slots to all player save profiles, bringing the total save slot count up to 12, from 10
+Added Streamer Mode toggle in the gameplay settings
+The Dino Customization UI has been edited to make it easier to find various cosmetic options while creating a new creature.

+Balance: You can no longer dart while Tendon Tear is active
+The talent Vigilance also gives an additional effect:
+The talent Burrow Master now has an additional effect:
+The talent Snake Senses can no longer sense players that are in a burrow
+Balance: Flyers are no longer knocked out of flight if hit by a gliding velo or changyu while flying
+Balance: Increased the speed threshold at which flyers will transition into a swimming state when diving into the water. This means you enter a swimming state sooner than before.
+Balance: Wing Beat's status diminishing returns timer is now 15 seconds, down from 30. Note this applies to both Archelon and Tropeognathus
+Balance: The talent Snapping Jaw also reduces the base Ability cost of Archelon's charged bite attack
+Balance: Increased Ory's base bite damage to 30, up from 25
+Balance: Increased Ory's base health to 145, up from 125
+Balance: Increased Ory's swim sprint speed to 370, up from 250
+Balance: Increased Ory's swim walk speed to 233, up from 150
+Balance: The Oryctodromeus is no longer immune to Tendon Tear
+Balance: Added Metabolism and Hydration to Oryctodromeus' talent tree in talent sockets S3.1 and S3.3
+Balance: Pachy is now considered a Piscivore, which means it can eat Chinlea and other sources of fish without getting sick
+Balance: The Palaeophis is no longer immune to Tendon Tear
+Balance: Pteranodon can now cancel their dart by releasing Secondary Attack (RMB typically)
+Balance: Increased Pteranodon's base damage to 40, up from 35
+Balance: Tropeognathus now has Improved Dart in its M3.1 talent socket
+Balance: Tropeognathus can now cancel their dart by releasing Secondary Attack (RMB typically)
+Balance: The Velociraptor (all Specializations) is no longer immune to Tendon Tear
+Balance: Reduced Velociraptor Specialization's healing rate by 20%
+Balance: Reduced Changyuraptor's healing rate by 35%
+Balance: Changyu's stationary turn rate is now 230, down from 272.5
+Balance: Changyu's sprinting turn rate is now 170, down from 190
+Balance: Reduced Velo and Changyu's damage scaling below 1.0 growth such that hatchlings and juveniles deal less damage than before

+Fixed: Being hit while climbing as velo/chang should no longer cause the creature to fall through the map
+Fixed: Velo's climbing tutorial prompt shouldn't pop up again if player has climbed
+Fixed: Velo no longer jams if it mates while climbing
+Fixed: The preview creature on the dino selection screen now properly adjusts itself so it sits properly on the ground while adjusting the growth slider
+Fixed: Server crash related to AI. The server log would print 'Container has changed during ranged-for iteration!' AI should now be able to be enabled without this crash occurring.
+Fixed: Server crash related to stumps being removed on the map. The server log would print 'Container has changed during ranged-for iteration!' with a note above about FoliageControllerBase.MULTICAST_RemoveStump
+Fixed: Server crash related to burrow networks deconstructing. The server log would print 'Container has changed during ranged-for iteration!' but on line 2l6.
+Fixed: Equipped cosmetic items now properly unequip when you remove them through the Character Customization UI after having just opened it with cosmetic items already equipped
+Fixed: Certain equippable cosmetic items such as elder eyes and supporter eyes now properly stay equipped on Acro/Carch and Apato/Bronto
+Fixed: Trying to take off from a swimming state immediately after being hit by another player no longer results in your stamina immediately draining to zero
+Fixed: Changyuraptor now plays its glide animation when it is selected while on the dino select screen
+Fixed: Pachy should no longer gain plant diet from secret snackies gores
+Fixed: Elusiveness' invisibility effect no longer breaks when you successfully deal damage to another player while having 4 or more talent points in Elusiveness
+Fixed: Newly reincarnated creatures are no longer lost if the server restarts or crashes before doing a save tick
Thank you to the BoB QA Team for the provided screenshots.