Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The First ExplorersEventsDevelopment Summary - March 2026
Community

Development Summary - March 2026

The First Explorers · published 8 Apr 2026, 13:18 UTC

All eventsPlayers around this dateRead on Steam

Hey there, the Monthly Summary for March is here!

March was heavily focused on the new gate siege and yard combat, and I'm really happy with how it is shaping up🙂

TFE Development Summary - March 2026

Gate Sieges & Yard Combat

  • 🛠️ Defenders can now hold the gate, take reduced damage, and retreat to Yard Defender slots if the gate HP drops below a certain threshold

  • 🛠️ Gate attacks now utilize SmartObjects, and only specific soldier classes are able to attack the gate

  • 🛠️ Refactored attacker and defender slot logic to prevent overcrowding and ensure soldiers engage properly

  • 🛠️ Gates get repaired by defenders once the yard is safe and not under siege anymore

  • 🛠️ Implemented the new Yard Combat mechanic, which starts after a gate is breached

  • 🛠️ When attackers win a Yard Battle, the building owner is changed correctly and the territory polygon is cleaned up

  • 🛠️ Added automated Functional Tests for the Yard Mechanic and Gate mechanics to keep everything robust

Navigation & Optimization

  • 🛠️ Utilized async pathfinding in the MoveTo function to improve the game thread performance

  • 🛠️ Optimized NavigationMesh generation, especially when spawning ground patches or modifying the landscape with texture stamps

  • 🛠️ Disabled navmesh generation for buildings that are currently in preview or being demolished

  • 🛠️ Added a new tool to bulk build and save nav paths for maps

More Stuff

  • 🛠️ Enabled Bot AI to attack after a certain peacetime, if the Bot is set to offensive (this is just for testing for now, these kind of things will be configurable in the lobby later)

  • 🛠️ Implemented a scripted action to quickly export combat stats as a CSV file for faster balancing

  • 🛠️ Fixed builders and diggers not being properly committed to their construction sites

  • 🛠️ Fixed multiple character issues, e.g. the Weaponmaker & CoinMinter got stuck in door frames, and carriers became stuck at the tavern entrance

  • 🛠️ Fixed a bug where combat units were stacked or teleporting to barracks during infight

  • 🛠️ ... more bug fixes

  • ✨ Secrets

This month I took a big leap forward with the combat mechanics, ensuring Gate sieges and Yard combat feel rewarding. The new smart object system for the gates makes the whole flow much more robust.

Feel free to share your feedback in the comments!

And that's it for now, see you next time 🚩

Best, Sebastian 🙂

More from The First Explorers

Other announcements

All events
Community3 Sep 2026Development Summary - August 2026Hey Explorers, The Monthly Summary for August is here! I managed to make solid progress this month, even if things were a bit lighter than usual between some summer vacation and preparing for and attending Gamescom. August was all about finishing the ore distribution system, implementing little ore signs aaand adding the Geologist ! 🙂 Before we can build mines on the mountains to gather ore, w…Community6 Aug 2026Development Summary - July 2026 & Patreon Update!Hi Explorers, The Monthly Summary for July is here! It’s been a great month of development for TFE. I've implemented the pause & resume mechanic, the ore distribution on mineable mountains system and invested some more time in improving character movement. This time I also got a Patreon status update for you! 🙂 TFE Development Summary - July 2026 & Patreon Update Monthly Summary Pause & Resume…Community7 Jul 2026Development Summary - June 2026Hi Explorers, The Monthly Summary for June is here! It’s been an intense month of development for TFE and I've made some good progress on the logistic side of things, movement systems and some general improvements 🙂 TFE Development Summary - June 2026 Storage System Implementation 🛠️ Implemented Building Class and Store functionality for the Small Storage Building 🛠️ Good types are correctly…