In-game event

Folk Emerging Demo - Update, March 30th

Folk Emerging · published

This is a larger update that includes the following changes:

Design

  • Watchtowers now extend visibility in 3-tile radius when adjacent to Band

  • Watchtowers now provide Morale only when defending (both campsite and structures)

  • Caves and Standing Guard now provide Morale only when defending campsite, not structures

  • Morale boost from Standing Guard increased to +2 from +1

  • Enabled equipping Items in combat Units, and now such Items only affect the Unit they're equipped in

  • Added critical hit system, where some units have a chance of dealing double damage when attacking

  • Obsidian now grants +0.2 critical hit probability instead of an Attack Strength bonus

  • Sages clan now gives +0.05 critical hit probability

  • Added Tactician trait for Warmaster and Chief, which boosts critical hit probabilities

  • Ferocity bonus to Attack Strength lowered to +1 from +2

  • Risk from Wildlife, Risk from Exposure, and negative Happiness levels now trigger states (Pressured by Wildlife/Exposure/Discontent, respectively), which lowers Production by -30%

    • Maximum 1 of these per turn will trigger an Event instead of a Pressured state, making these events less repetitive and more of an opportunity to avoid the default Production malus

  • Production modifier from population now split into adults (age 15+, 0.1/person) and children (age 5-14, 0.05/person)

  • Production cost of most producibles is decreased to account for overall lower Production

  • Increased baseline Food Forageable from all species to account for overall lower Production

  • Reworked many foraging bonuses from various species, converting most multiplicative bonuses to be additive, and making them smaller overall

  • Production bonus from Soapstone Item reduced to +0.5 from +1

  • Risk of Disease now increases with Population once it is 30+, at 0.005/person

  • Urban Dwellings now increase Risk of Disease by +20% instead of +0.1

  • Maker's Courage now decreases Risk of Disease instead of Risk from Wildlife

  • Health bonus from Healing Ceremonies increased to +10 from +5

  • Happiness levels now affect Fertility as well

  • Happiness level effect on Production and Culture increased (1=20%, 2=40%)

  • Ice Ages now increase Risk From Exposure more (+0.2 --> +0.4) in Cold Climates, and no longer decrease it in Warm Climates, vice versa for Heat Waves

  • Ice Ages and Heat Waves no longer affect Food Huntable (from clusters), only Food Forageable (from foodweb)

  • Ice Ages and Heat Waves now both lower Food per Production from Farming

  • Clan Influence bonus per band led increased to +7 from +5

  • Post-hunt clan dispute events now slightly more rare

Programming

  • Improved AI military development, consistency, and unit composition

  • AI will not attack if their fighters are below a certain number

  • Lowered fertility handicap for AI

UI

  • Tile tooltips now more compact by not listing all climate/feature/state effects (that info is still available via nested tooltips)

  • Combined Band-level notifications into 1 Tribe-level summary notification for each notification type

  • Population breakdown by age group now shown on Band Population tooltip

Bugs Fixed

  • Fixed various Chief traits only getting aplied to their assigned Band instead of all Bands

  • Fixed modifier conditions not getting checked correctly for Tribe, Tribe Relationship, Clan, and Clan Relationship attributes

  • Fixed Band XP for foraging, domestication, and climate not getting copied to offshoot band when splitting

  • Fixed Band XP for climate not accumulating when staying on one tile

  • Fixed bug where foraging/domestication point assignment buttons remained active after switching production away from Foraging/Domestication

  • Fixed sorting of specialist candidates by role-specific strengths

  • Fixed crash when saving with a file name that is too long, now has a character limit

  • Fixed crash when quickly clicking on the 'Forage' status button when foraging is automated

Known Issues

  • Sometimes number of assignable fighters shows a negative number in the numerator

  • Sometimes raid events grant Items that are not yet unlocked

More from Folk Emerging

Other announcements

All events