🧪 Combine essences and create mysterious eggs
🥚 Hatch the eggs and set the Fulus free
🗃️ Orb them and add them to your collection
The core gameplay loop is already working in a really fun way. But the lab is still evolving—so even more surprises await you as development continues!
🧬 New testing mechanics and interaction improvements in the lab
🧪 20 Fulu families and behavior improvements
📊 Economy and order system balancing
⚙️ New machines and automation systems
⚔️ Battle room and combat mechanics
🛠️ Bug fixes
🌿 Elemental Habitats
🗺️ New areas to explore
During the Prologue and demo phase, we carefully reviewed your feedback and noticed that lab interactions could feel more fluid. That’s why we’ve recently been focusing on automation systems and expanding what you can do inside the lab.
🛒 A basket or carrying system for transporting multiple items
🏗️ Purchasable storage shelves
🤝 Tasks where Fulus can be actively used outside of combat
We’ve completed most of the core systems we envisioned for Monster Lab Simulator. From now on, we want to shape the development process together with your feedback.
What else would you like to see in the lab? Share your ideas in the comments! 👇