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🎉 Opening the Lab Doors! - Devlog #1

Monster Lab Simulator · published

We’re here with the first devlog of Monster Lab Simulator! We’d love to share what we’ve been working on in our laboratory, which experiments we’ve tried, and what we’re planning for the future. 🧪😄

In Monster Lab Simulator, the laboratory is under your control…

  • 🧪 Combine essences and create mysterious eggs

  • 🥚 Hatch the eggs and set the Fulus free

  • 🗃️ Orb them and add them to your collection

The core gameplay loop is already working in a really fun way. But the lab is still evolving—so even more surprises await you as development continues!

🆕 New Additions & What We’re Working On

  • 🧬 New testing mechanics and interaction improvements in the lab

  • 🧪 20 Fulu families and behavior improvements

  • 📊 Economy and order system balancing

  • ⚙️ New machines and automation systems

  • ⚔️ Battle room and combat mechanics

  • 🛠️ Bug fixes

  • 🌿 Elemental Habitats

  • 🗺️ New areas to explore

During the Prologue and demo phase, we carefully reviewed your feedback and noticed that lab interactions could feel more fluid. That’s why we’ve recently been focusing on automation systems and expanding what you can do inside the lab.

📆 Our Future Plans

  • 🛒 A basket or carrying system for transporting multiple items

  • 🏗️ Purchasable storage shelves

  • 🤝 Tasks where Fulus can be actively used outside of combat

🙌 Your Turn!

We’ve completed most of the core systems we envisioned for Monster Lab Simulator. From now on, we want to shape the development process together with your feedback.

What else would you like to see in the lab? Share your ideas in the comments! 👇

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