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Whiskerwood›Events›Patch #15: Range Control for Camps & Services, Jump to next building Hotkey
In-game event

Patch #15: Range Control for Camps & Services, Jump to next building Hotkey

Whiskerwood · published 8 months ago · build 21364150

All eventsPlayers around this dateRead on Steam

Patch #15

Thank you for everyone's patience over the past two weeks! Last week we skipped releasing the patch and instead pushed all the changes into today's patch.

Our major addition this patch is related to work and service ranges. Now Fire Tenders and Luxury Suppliers have a service limit range. Not just a range: but a configurable range. The resource camps now also have this configurable range. In the future we intend to add range configuration to the earthworks and farm as well.

I've noticed some players requesting further ranges, and that is now possible! You can expand the ranges of mines, foragers, and loggers. Just watch out for the increased travel times! When you move your camps is of course up to you, but do not using the longer ranges if you find yourself forgetting to move camps closer to their work area.

Another feature new in this patch is the T hotkey, when a building is selected, can now iterate through all buildings of that type. This widget also now provides a count of how many such buildings exist on the map.

Daniel

Lead Programmer on Whiskerwood


Changelog

v0.6.178 Patch #15

Features

  • Add hotkey for iterating through all instances of a structure type. Either via buttons in header or hotkey T

  • Add service ranges to Fire Tender and Luxury Supplier

  • Make work ranges for Woodcutter, Mining Camp, Forage Hut, Fire Tender, and Luxury Supplier configurable in their Logistics tab.

  • Add 17 extra random whisker names

Gameplay

  • Add an extra minute to day length, work days increase from 6 to 7 minutes

  • Add 20% chance for whiskers on ships to be non-monarchist whisker under Monarchist scenario. Applies to both new and existing saves.

  • Reduce construction time of Log Houses from 144 seconds to 89 seconds

  • Reduce construction time of Stone House from 89 to 55 seconds

  • Reduce construction time of Campfires from 21 to 13 seconds

  • Reduce construction time of Central Warehouse from 89 to 55 seconds

  • Increase construction time of Plank Row House from 144 to 233 seconds

  • Increase construction time of Stone Row House from 233 to 377 seconds

  • Increase population scaling tax cost to compensate for longer work days

  • Overtime workers will still replace clothing at night if in need of replacement

UI

  • Show population on save files

  • Add explanation tooltips on toggles

  • Show remaining clothing durability in Whisker detail view

Bugs

  • Fix pipes not costing correct support cost when building vertical pipes.

  • Fix exploit to generate wood from building and bulldozing vertical pipes

  • Fix Show Icons None not hiding all icons

  • Fix pipe vertical construction not costing wood but refunding wood

  • Fix Bronze, Steel, and Iron ingots using a world position centered material instead of object position thus causing pattern to shift when item is carried

  • Fix z-clipping with underground fog edge pieces

  • Fix warm core trait and sickly trait appearing together

  • Fix Diligent trait never appearing together with Monarchist trait

  • Fix problem icons not expanding text over Triage and Boiler when selected

  • Fix logistic assignment lines drawing to wrong locations if destination is above slice level.

  • Fix cells with ladders blocking pollution flow more than intended.

Crash Fixes

  • Fix crash caused by too many objects

Mod API

  • Fix hole in blueprint sandbox

Acknowledgements

  • Thank you to daameer on the Discord for suggesting we show the population on save files

  • Thank you to ZakaryX on the Steam Forum for suggesting we add explanation tooltips to the mode toggles

  • Thank you to Batat and Dulces on the Discord for reporting that the None option was not hiding all icon

  • Thank you to Dulces on the Discord for reporting the uobject overflow crash

  • Thank you to Cpl_Battlefield for reporting the wood duplication glitch

  • Thank you to guessimfine on the r/BaseBuildingGames subreddit and many other players for suggesting slightly faster construction and slightly longer days

  • Thank you to Dasuke on the Discord for suggesting Warmcore and Sickly should not appear together

  • Thank you to Vendan on the Discord for reporting the hole in the mod sandbox

  • Thank you to yogomove on Discord for reporting the incorrect assignment lines in slice view

Steam Reviews


We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!

Official Wiki and Beginner's Guide


We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.

We also have a compilation of tips and tricks sourced from the community to help you out right here:

Join the Whiskerwood Community


Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter.

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