Whiskerwood · published · build 21067132

Patch #12
Hello Everyone,
Have you ever noticed how the schematic progression includes a number of houses in the same shape but better quality? You can now upgrade in-place upgrade those houses once you unlock them!
Adding this feature required handling quite a number of edge cases, but the result should be a quality of life improvement for players. It rather feels like the long haul of gamedev: a lot of work for a seemingly small yet worthwhile improvement.
Of course please check out the full change log below. This patch brings a number of balance changes and bug fixes.
Daniel
Lead Programmer on Whiskerwood
v0.6.173 Patch #12
Features
Add upgrading of houses in-place if same shape higher tier is available
Gameplay
Increase plank cost portion of Large Warehouse from 34 planks 55 planks
Increase plank cost portion of Giant Warehouse from 55 planks 144 planks
Add extra option to only show Status & Problems Only for show icon setting instead of the prior all or nothing
Boost trade value of Hearty Meals from 21 to 34
Boost trade value of Savory Meals from 21 to 34
Boost trade value of Fancy Meals from 21 to 34
Boost trade value of Jam Pastry from 13 to 21
Boost trade value of Mushroom Stew from 13 to 21
UI
Improve ui scaling of pirate menu at high populations
Scale down event icon blips as the camera zooms out
Show version number on pause menu
Add Management Office to workplace overview
Ensure research is always at bottom of sidebar
Bugs
Fix resources clipping and overflowing the resource screen
Fix expectation stars appearing over ore
Fix mismatch of free construction worker count between HUD and workplace overview
Fix tree decorations not occupying second cell vertically in blocking grid
Fix Whiskers clipping through the sides of bridges
Fix stone paths and pipes incorrectly blocking heat, light & pollution.
Crash Fixes
Fix crash that could happen when filling in enclosed sections of water
Mod API
Add Optional prepending of date log message modapi
Acknowledgements
Thank you to many players who requested the ability to upgrade houses in-place
Thank you to the players on the Discord who commented on how they’d be willing to pay much more for the larger warehouses.
Thank you to Gardlt on Discord for reporting the ore expectations bug
Thank you to IronJack on Discord for reporting the resource overflow on resource screen bug
Thank you to Madame Hardy and VisceralRevolt on the Discord for suggesting the addition of the version number to the pause menu
Thank you to Morwenna on the Discord for suggesting the meal trade values were too cheap
Thank you to Lord Yanaek and xs4nd3r for reporting the construction worker mismatch
Thank you to KatherineOfSky for suggesting the research button always be at the bottom of the sidebar
Thank you to Buckminster for suggesting the date logging for the mod log message call
Thank you to Khemoterropy on the Discord for reporting the missing cell block in the tree decoration
Thank you to KriticalSquid on Discord for reporting that Whiskers can clip through the sides of bridges
Thank you to DeathWolf & Halhozo on Discord for reporting the crash that could happen when filling in enclosed sections of water
Thank you to slavic on Discord for reporting that stone paths & pipes were incorrectly blocking heat
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We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.
We also have a compilation of tips and tricks sourced from the community to help you out right here:
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