The event starts on October 28. Login daily at the start of the event to claim free rewards in the Event Hub in your Hangar!
Soot and smoke fill the air, armor begins to melt — the Fire Storm is coming! Even the most seasoned fighters won’t escape its fury. Embrace the storm and forge your skills in the blazing flames:

Complete the event to earn a collectible Title:

SCORCHED
Accumulate Intel to earn a new Title:

SCOUT
Rex favors aggressive gameplay and supports two distinct attack styles thanks to its dual Brawler–Saboteur specialization. Commanders can use its speed and built-in weapon to devastate enemy backlines or opt for direct, head-on engagements. Both approaches rely heavily on Rex’s unique ability, which converts incoming damage into Damage Over Time. However, Rex becomes vulnerable while the ability is on cooldown. Survivability and support options — such as the new Stealther mothership — provide strong synergy, mitigating vulnerability during downtime.

The king is on the hunt
Predator Rush: The robot accelerates and begins converting all damage taken into a DoT effect. It also activates a built-in acid shotgun, which partially removes DoT effects when fired and increases its damage for each DoT effect removed.
Weapon Slots 2x Light,2x Medium
Durability 250 000
Movement Speed 60 km/h
Ability duration 5 s
Ability mov. speed x2.2
BiW damage per particle 1 850
BiW particles per shot 20
BiW shot interval 0.5 s
BiW DoT removal 4 DoT stacks per shot
BiW damage modifier +30% per each DoT stack removed
Bonus for MK2 Resistance to DoT: 20% → 40%
Bonus for MK3 Resistance to DoT: 40% → 60%
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
The most toxic of shotguns

Weapon Slot Light (Elox) / Medium (Murix)
Special Effect DoT (350 over 5 seconds per 1 stack; up to 30 stacks)
Damage Type Kinetic
Range 500 m
Damage per Particle 3 500
Particles per Shot 16 / 25
Shot Interval 0.4 s
Ammo 6
Reload Interval 5 s
Reload Amount 6
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
It doesn't even need the Muleta
Ability 1: The portable version of the double-barreled acid shotgun for close combat. Each shot deals instant damage and leaves behind corrosive acid that inflicts additional damage over time.
Ability 2: Increases damage output of the host's weapons.
Ability 3: Provides immunity to Slowdown and Lockdown as long as at least one stack of Damage Over Time is applied to the host.
Ability 4: Reduces Damage Over Time taken by the host.

Remember: always fight to the end
Battle Hardened: Rex's ability has an extra charge

The new edition of Nodens retains the wide-area support capabilities of the original while introducing a more aggressive combat orientation. Its reinforced hull allows the Titan to maintain line of sight with enemies longer and fully utilize the destructive potential of its Cyclones. This is a truly multifunctional unit that demands skilled command — balancing ally repairs with damage output.
The ultimate incarnation of the ultimate team player
Active Support: The Titan establishes a link with an ally and gradually repairs the ally’s durability. It is possible to repair multiple allies simultaneously with each additional link increasing the power of the Titan’s Defence system. Each activation of the ability repairs a percentage of Nodens' durability.
Disposal: The Titan applies Suppression on the targeted enemy as well as other enemy robots in range of the ability. The damage output of the affected robots is lowered. The ability also deals damage to affected robots.

Weapon Slots 4x Beta
Durability 785 000
Defense Points 200
Movement Speed 50 km/h
Primary: Repairs to self 12% Green + 6% Gray per ability charge
Primary: Repairs to ally 12% Gray + 44% Green per ability charge
Secondary: Suppression power 90%
Secondary: Damage dealt 15,000
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
An energy strike, perfected

Weapon Slot Beta
Special Effect N/A
Damage Type Energy
Range 600 m
Damage per Particle 702
Particles per Shot 1
Shot Interval 0.1 s
Ammo 180
Reload Interval 7 s
Reload Amount 180
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
A gentle dancer of black and gold
Dessa’s Impulse: Cyclone and Cataclysm apply the Slowdown effect, reducing the targets's movement speed.
Dessa’s Harmony: Cyclone and Cataclysm gain bonus damage upon killing an enemy.
Dessa’s Rhythm: Cyclone and Cataclysm deal more Gray Damage.

On the wings of the Night
This light and fast Mothership by SpaceTech is ideal for those looking to escape the brutality of the battle and replenish some durability. It will hide you from enemy radar and help you return to battle refreshed.
Cloak Protocol: Upon activation, the mothership applies Stealth to the robot and gradually restores its green durability over several seconds.

Please note that this feature will be rolled out gradually across various game modes. To learn when it’s fully functional, stay tuned to our social media.
With this feature, we are introducing spawn protection to War Robots. All robots and Titans deployed on home beacons at any point during a match now receive a substantial amount of Defense Points for several seconds. These Defense Points cannot be mitigated, making a freshly deployed robot practically invincible and giving it a head start if your initial spawn area is under enemy fire control.
When fully rolled out, the feature will work in Domination, Beacon Rush, Team Deathmatch, Push, and Free-for-all. In Free-for-all and Team Deathmatch, all available deployment points will provide spawn protection.

We continue cleaning up the Hangar interface and optimizing its backend. With this round of improvements, we focused on the loading speed of item icons and the item upgrade window in general. Instant upgrades are now processed faster, with a new animation confirming the upgrade. We've also significantly increased the loading speed of item icons, which allows smoother transitions between the main Hangar view and screens like Collections and Storage.