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Burgie's Cozy KitchenEventsWarehouse, outdoors and new mechanics
In-game event

Warehouse, outdoors and new mechanics

Burgie's Cozy Kitchen · published 28 Sep 2025, 19:50 UTC · build 20163842

All eventsPlayers around this dateRead on Steam

I always say that this will be one of the last updates before I consider the game finished… but here we are! What was supposed to be a small project is receiving such a warm welcome and so much love that I often feel like adding new mechanics and systems.

For the past few days, some of you have already been able to enjoy the new major mechanic: the warehouse.

Warehouse


The warehouse replaces the previous automatic restock system, making the game flow much smoother. In the warehouse, you can find all the ingredients you purchase to restock when needed, but be careful! If you restock during a service or leave the boxes in the kitchen, customers will complain.

Still, I decided to keep the classic restock system in case you make a mistake by throwing a pan in the trash or mess up the kitchen so much that you need help to serve your burgers again.

Small Mechanics


This is unusual for me, since I’m alone in the team and don’t have much time, but this time I made an effort to compile all the minimally relevant changes I’ve added to the game. Here’s the list:

- Crouch with the C key
- FOV configurable from the options menu
- Accessibility zoom to better read orders for people with reduced vision. Use the Left Ctrl key
- Floor colors improved to avoid motion sickness
- Throw objects with the Right mouse click as an alternative to the classic inertia system, which is still maintained.
- FOV effects when running, throwing objects, etc.
- Order descriptions in random order. Meat will always appear first and sauce last
- Automatic restock only for tools. Ingredients must now always be restocked manually
- Minor tweaks to game feel and previous mechanics
- Auto-critique system for Streamer mode. If chats are less active, customers will automatically complain even if the chat is absent, so the failure mechanic isn’t lost in smaller chats

I hope you continue to enjoy the game. On my side, I’ll keep adding a few things I left unfinished before returning to my next game, which I paused a month ago 😅

Nau

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News13 Aug 2026Should I change the kitchen upgrade system? I want your opinionHi everyone! I'm Nau, the developer behind Burgie's. Today I'm writing to ask you about something that's been on my mind for a few days. I'd like to hear what all the players think before I start coding it, since maybe I'm overcomplicating things here 😅 Besides being a developer, I'm also a player, and lately I've been really hooked on incremental games. So my head has started filling up with…Major update25 Jul 2026Collectible card system - over 400 unique cards!Hi everyone! Today comes a big update focused entirely on the card system. Over 400 new cards based on characters from my other games. I've redesigned the card system from scratch, adding over 400 new cards across several rarities: · Common · Rare* · Legendary (two different types!) *On top of that, rare cards reference popular anime and video games, which I hope you'll enjoy finding and recogn…Burgie's Cozy KitchenGame update8 Jul 2026Gamepad Controls UpdateHey everyone! I just pushed an update that adds gamepad support to Burgie's Cozy Kitchen! I'll be honest with you all, figuring out the "right" control scheme has been surprisingly tricky. There are so many ways to map things, and what feels natural to me might not feel natural to you. So please don't expect this to be perfect right out of the gate! That said, I'd love for you to give it a try…