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Ambulance Life - Bay Side ExpansionEvents🛠️Ambulance Life Patch | 2025-02-07
In-game event

🛠️Ambulance Life Patch | 2025-02-07

Ambulance Life - Bay Side Expansion · published 7 Feb 2025, 22:58 UTC

All eventsPlayers around this dateRead on Steam

Hello Paramedics,

🚑 Ambulance Life is finally here! A huge thank you for all your feedback. Your input helps us improve the game, and thanks to it, we’re bringing you the first patch.

The team has been working hard to deliver a first patch addressing key issues. This patch brings significant improvements to gameplay, visuals, and overall performance. We've improved emergency callouts, improved patient interactions, and made the experience smoother and more immersive...

TL;DR

  • Performance & Stability - Updated XeSS & DLSS settings, enabled ray tracing with Lumen, and optimized game performance.
  • Gameplay Adjustments - Added and updated gunshot callouts, deactivated cactus collision, and adjusted pedestrian/traffic density across all quality settings.
  • Medical System Tweaks - Replaced Epinephrine with Saline in shock treatment, added penalties for untreated patients, and improved diagnosis progression.
  • New Features - Introduced an auto-benchmark button to adjust the graphics settings to your PC performance and a Triage Tag Guidance Widget.
  • UI & Accessibility - Improved handbook readability, UI scaling, and sound feedback when interacting with menus.
  • AI & Dialogue - Reduced repetitive partner dialogue, improved patient conversations, and fixed lip sync issues.
  • Visual Enhancements - Lighting improvements, optimized smoke effects, prettier fountain water, and fixed floating objects.
  • Bug Fixes - Fixed disappearing bite marks, misplaced NPCs, incorrect animations, and patient repositioning issues.
  • Collision & Environment Fixes - Adjusted collisions for trees, traffic lights, wooden planks, and vehicles to prevent glitches.
  • Crash Fixes - Addressed crashes related to callouts, menu interactions, and world assets to improve game stability.

Read the detailed patch note below for more information.

🛠️Patch Notes

Gameplay Improvements:

  • Added additional gunshot callout in D2
  • Added new gunshot callout in D3
  • Updated gunshot callout D2
  • Deactivated cactus collision
  • Decreased pedestrian density for all quality settings: Low 0.5->0.2, Medium 0.75->0.45, High 1.0->0.7, Ultra 1.3->1.0
  • Decreased traffic density for all quality settings: Low 0.5->0.25, Medium 0.75->0.5, High 1.0->0.75, Ultra 1.3->1.0
  • Prevented the bitemarks from magically disappearing when the snake venom is treated.
  • Replaced Epi with Saline in the Shock treatment
  • The Patient protocol doesn't spoil the callout type any more
  • Added an auto benchmark button to adjust the graphics settings your PC performance
  • Reduced the rate at which your partner tells you to hurry up
  • Opened up the level in tutorial area
  • Added Triage Tag Guidance Widget
  • Filtering out duplicate evidences in handbook pages
  • Removed collision from wooden planks used on path ways on the beach to fix collision issues with the stretcher on it
  • Diagnosis entries now match player progress
  • Added Penalties if the patient is admitted untreated
  • Added rewards and penalty for life saving measures

Miscellaneous Enhancements:

  • Disabled saving (except autosaves) during introductory callout
  • Enabled text wrapping on handbook elements
  • Made fog invisible if map is open
  • Added missing video settings
  • Tweaks for UI scaling
  • Added ViewDistance, PostProcess and Texture Quality settings to settings menu.
  • Fixing the partner not having lip sync in some instances
  • Improved patient dialogues in some callouts
  • UI sound improvements
  • integrated Softer UI SFX for hovering over/confirming buttons
  • Added various sfx
  • Blocking triage package from being opened during transitions
  • Deleting duplicated foliage in D1
  • Made Dispatch Calls also react to game paused

Visual Improvements:

  • Lighting improvements on callout props
  • Fixed floating witness hair
  • Fixed beach fence
  • Small smoke optimizations
  • Made Fountain water prettier and more performant

Performance Improvements, Bug Fixes & Crash fixes:

  • Updated XeSS and updated DLSS Quality Settings
  • Removed faulty refraction from the glass material
  • Reduced some instances of screen flickering issues
  • Added translation of displayed DLC titles
  • Made ray tracing setting available when Lumen is used
  • Fix crash when ending callout
  • Fixed a bug where patients visibly repositioned themselves on game reload
  • Fixed a bug where Player movement is possible before the loading screens have completely finished.
  • Fixed graphical issues at lucky loops
  • Prevented cars from jumping around at the lucky loop junction
  • Fixed a bug where you would automatically Triage patients by talking to them
  • Fixed blurry textures in minimap
  • Fixed shadows near Introductory Callout location
  • Fixed a bug where no patient is present at some callouts
  • Fixed Vehicle sounds not playing properly
  • Fixed misaligned Paramedic NPCs faces in hospital transfer cutscenes
  • Fixing car glass collision to not interfere with patient
  • Fixed rotated people on field stretcher
  • Fixed Voice Over being cancelled by Maxi Map
  • Fixed neutral Stethoscope animation
  • Fixing building collision in D3 next to callout
  • Fixed Issue where the Callout would not progress after selection of panic diagnose in the training callout 01
  • Fixing glitched road decal in D1
  • Fixing traffic light collision in tutorial area
  • Fixing witness dialogues in Beach Party callout
  • Fixed floating assets in multiple callouts
  • Fixing corpses in Catastrophic event 2 clipping with the ground
  • Fixed clipping landscape in D1
  • Fixing tree collisions
  • Fixed Title crashes upon resetting player as soon as the shift starts
  • Fixed title freezing/locking itself when cancelling NewGame and pressing Continue afterwards in the main menu
  • Fixed vehicle flickering
  • Fixed Count Up Sound never Stopping
  • Fixed german "einweisen" to "einladen" (into ambulance)
  • Fixed german for "einweisen" (into ambulance) to "einladen"
  • Fixing stretched buildings in D1
  • Fixing collision and size of streetsigns

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