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Orbi Universo IIEvents1.3.4
Game update

1.3.4

Orbi Universo II · published 2 Apr 2026, 17:16 UTC · build 22624053

All eventsPlayers around this dateRead on Steam
  • Fertility now undergoes demographic transition: Medicine and Urbanization pull fertility toward quasi stagnation in dense modern civilizations

  • Mechanization now slows down Factory worker conversion (no point pulling in peasants if machines do the work)

  • Mechanization now also reduces Extraction labor demand, but weaker than Factories

  • Unemployment calculation now accounts for Mechanization in Extraction too

  • Mechanization now feeds into Extraction Tech when funded

  • Unemployment now spawns when Laborers > 100 and > 30% of pop, or Factories > 5 and Laborers > 10% of pop

  • Buffed Modern Fertilizer food production multiplier

  • Rebalanced criminality: stronger growth sources, weaker police suppression

  • Criminality now rises harder during crises (civil war, epidemics, low legitimacy, low satisfaction, urbanization)

  • Population flavor display now scales to billions (exponent 1.3 -> 1.54)

  • Fixed railway electric share never reaching 100% even with Electric Priority


1.3.4a

  • Hotfix on old saves


1.3.4b

  • Fixed factories reporting worker shortage while unemployment is high (missing automation factor + proportional-only allocation)

  • Worker conversion from Factories/Extraction/Interventionism now slows down sharply when unemployment rises above 20%; Rural Flight blocked above 15%

More from Orbi Universo II

Other announcements

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Orbi Universo IIGame update25 Aug 20261.4.10Brazilian/European Portugese, Italian and Russian were added as fully fleddged translations · New Achievement localization for the new supported languages and Spanish · Fix a bug when a new research shows up in another region while the Shop is filtered to one regionOrbi Universo IIGame update5 Aug 20261.4.9Tearing down what you have built now costs less and is faster than building it (notably Fortifications) · Clicking a resource opens its gains and expenses in the left panel, and each line opens its node · A new button in that view stops every investment at once · A node now tells you when no investment is needed to achieve your target · Fix the State Building Edict never restarting infrastructu…Orbi Universo IIGame update31 Jul 20261.4.8Refined and rebalance of the fog of war mechanic · Added a UI scale slider in the options on resolutions with room to shrink the interface (still a bit experimental) · Node layout settles quickly instead of endlessly reshuffling · You can now zoom out a little past the default view, and zooming snaps back at x1 · When zoomed in you can now pan past the edge of the node space · A faint border no…