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Empires of the UndergrowthEventsChanges & Fixes for the Beach Brawl Beta
News

Changes & Fixes for the Beach Brawl Beta

Empires of the Undergrowth · published 28 Mar 2026, 11:30 UTC

All eventsPlayers around this dateRead on Steam

Thank you for all the excellent feedback over the last few days for the Beach Brawl beta! Our Discord has been a hive of activity over the last few days, and I've been working late into the night to log all the reports and reply to all you lovely people.

For any Windows users who haven't joined this beta yet and would like to, the instructions on how to do so are near the top of the previous post.

Here's the first round of changes & fixes for it. Thank you as well to everyone who immediately noticed our, ahem, tiny little mistake in the Battle Arena.

Thank you to Nurgles rot on the Discord for the screenshot used on the cover of this post!

Changes

  • Huge shore crab in Chowder given more health on all difficulties, and a lot more health on Impossible

  • Huge shore crab in custom games given nearly double the health (15,000 up from 8,000)

  • Sand lizard in Chowder given more health on all difficulties, and a lot more health on hard and upwards

  • Sand lizard in custom games given nearly double the health (6,000 up from 3,200)

  • Driver ant workers can now be added to custom colonies

    • These things are going to be very OP in custom colonies, but we suspect that'll be part of the fun

  • Better controller integration for the Festive Spider event level

  • It is now possible (but rare) for the huge shore crab to die during its Tantrum ultimate ability

    • Mostly relevant in the Battle Arena; it is still technically invulnerable during its ult

  • Changes to creature spawning in the Battle Arena

  • Increased size of some radial menu text

  • Reduced speed and intensity of the lighting effects for the secret crab dance

  • Added a new icon for the young termite queen in the Battle Arena

  • Pressing escape in the new pause menu will now exit it

Temporary Change

  • All event levels will now appear for the remainder of this beta for easy testing

    • Feedback for gamepads on the spider levels would be greatly appreciated!

Fixes

Major Issues

  • Fixed the game crashing whenever slave maker ants appear

  • Fixed the game crashing when exiting the story mode mission selection menu

  • Fixed custom game saves going missing when one is deleted in some circumstances

  • Fixed an issue preventing attack waves in 2.2 Queen of the Hill

Gameplay & Achievements

  • Fixed juvenile shore crabs being unclimbable

  • Fixed a custom game crash that occurred when only larger creatures were enabled

  • Fixes for bullfrog hitbox / attack points

  • Fixed some minor improvements being purchasable before the species was obtained

  • Fixed termite colonies spawning with closed-off chambers in custom games

  • Fixed some narrations not taking more than four colonies into account

  • Fixed 2.2's Within Reach achievement spamming failure notices

Battle Arena

  • Fixed a teensy snafu in the creature spawner

  • Fixed great blue skimmer not engaging with the fight

  • Fixed exploding ants, exploding termites & trapjaws only spawning at level 1

  • Rearrange some wolf spiders in the creature spawner for clarification

  • Fixed some creatures missing rank stripes

  • Huge shore crabs will no longer swim through the earth

UI & Graphics

  • Fixed the eastern newt missing its textures and materials

  • Fixed exploding termite workers missing team colours

  • Fixed wood ant soldiers and workers using the same skin

  • Fixed bullet ants not having team colours

  • Fixed some old icons appearing in the pheromone panel

  • Queen abilities are now shown with the correct upgrade rank in the Adaptations menu

  • Termite nest lids can now appear on all 6 nests in Causeway

  • Fixed some inspect tool tooltips not using the correct UI format

  • Fixed some colony number colours being excessively dark in the minimap

  • Fixed the scientist's hand icon having a white square on it

  • Fixed various missing textures and similar issues in Grasslands

  • Fixed custom game map options being disabled in some circumstances

  • Fixed some dialogue issues in custom game menus

  • Fixed some creature information not appearing

  • Fixed some texture issues in Causeway / Chowder

  • Prevented event levels from being selected during loading

  • Fixed context menus for The Real Final Experiment

  • Fixed ghostly driftwood haunting Causeway

  • Fixed a particularly stretched texture to the west of 3.1 The Harvest

  • Fixed UI cursor not appearing correctly

  • Reworked some UI scaling to prevent buttons being inaccessible at higher settings

Localisation

  • Fixed issues with Hungarian translations in custom games and achievements

  • Fixed Chinese languages not being centre justified in the language menu

  • Removed a translation from Russian localisation to make sure Causeway can be played

    • For now this means one map will be untranslated in Russian; this will be picked by by the translators in the next pass

More from Empires of the Undergrowth

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