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Werewolves Revenge›Events›Dissecting the Dark Set
In-game event

Dissecting the Dark Set

Werewolves Revenge · published 6 months ago · build 22402807

All eventsPlayers around this dateRead on Steam

Roles Menu

The ALT hover menu now always show's a role's capabilities.

Settings

Camera perspective (Third/First Person) is now determined via a new setting in the video options menu.
You can now change Field of View.

Standard

Role Changes

Clairvoyant

Rework

No longer learns who is targeting a player during the night.
Now learns the answer to a question each night.
Questions include:

  1. How many Werewolves are alive in the game.

  2. How many Evils are alive in the game.

  3. Who is the closest player that can eliminate.

Night Owl

Buff

Now targets a player and learns who targets them during the night.
Moon party now allows them to meet with who they are currently targeting.

Dark

Role Changes

Angel

New

Added to the game.


Coroner

New

Sneaks in.


Fisherman

New

Returns after a long trip away.

Acolyte

Rework

No longer automatically meets with the Vampires each night.
Must now select a player each night, and only once they have selected a Vampire they gain access to the Cave.

Alp

Rework

No longer attacks a player if no one else is visiting them.
Now poisons a player each night.

Assassin

Rework

No longer strikes a player with an unstoppable attack once per game.
Now stalks a player, planning to kill them on the following night. The player learns that they are being stalked, and is struck by an unstoppable attack on the following night if no other player targets them that night.

Banshee

Rework

No longer causes a player to be frail and have their abilities miss.
Now makes a player untargetable, and they are told they heard a deafening scream.

Bell Ringer

Rework

Sacred Ring can now be used every single day.
Now forcibly accuses 2 players, but leaves himself frail during the following night.

Butcher

Rework

Now leaves all players that visit during the night bleeding, instead of just his killer.
No longer redirects Vampire attacks.
Now uses the meat of a dead player to heal himself, and then leaves that corpse untargetable.

Candle Maker

Rework

No longer learns if a player is active during the night.
Now leaves a candle at a players window, making them untargetable to Vampires.

Damsel

Buff

Now learns of all roles who protect her during the night.

Defeated

Adjustment

Now begins the game as Neutral.

Fiend

Removed

Flame Keeper

Rework

No longer attacks a player during the day.
Now attempts to attack a player at night. If the player is a Vampire the attack succeeds and they are struck with an unstoppable attack. If the player is not a Vampire, the Flame Keeper perishes instead.

Fledgling

Rework

No longer assumes the role of a dead Vampire.
Now learns the role of a dead player, and then can choose to assume their role.

Fortune Teller

Buff

Now needs to predict all of a player's capabilities.
If successful, now grants themselves and their target divine protection.

Gambler

Rework

Is now Neutral.
Now strikes their target with an attack if they gamble correctly.
Is now struck by an attack if they gamble wrong, instead of perishing.

Gargoyle

Buff

Now protects 2 players each night.

Goat

Rework

No longer learns the roles of their neighbours on the first night.
Now learns the role of a player each night.
Feast (Heal all players) is now used during the day, instead of triggering when the Goat dies.

Herb Vendor

Rework

No longer affects all abilities in unpredictable ways.
Now causes all information provided to be unreliable.
Can now cause a player to miss. (2 Charges)

Heretic

Rework

No longer has permanent defense.
No longer turns protections into attacks and attacks into protections.
Now attacks all players that visit him during the night.

Knight

Rework

No longer has permanent defense.
Now attacks all players who used an elimination ability on a player, if that player dies during the night.

Masochist

Rework

Is now Neutral.
Now converts to a faction aligned to the attacker.

Mortician

Buff

Now learns the role of a dead player instead of faction.

Saboteur

Buff

Sabotage no longer has 2 charges.

Scout

Rework

No longer learns the combined capabilities of players.
Now scouts 3 players and learns a role that belongs to one of them.

Undead Group

Rework

Undead no longer meet at night, instead they learn each other's identities on the first night.

Skeleton Archer

Buff

Is no longer frail.

Now bleeds 2 players each night.

Sleep Walker

Rework

No longer redirects abilities to himself during the night.
Now sleep walks past 3 houses, learning how many were active.

Information Broker

Rework

Now meets with two players each night.
Can only meet with each player once per game.
Players can now share that they know of the Information Broker.

Tailor

Rework

No longer swaps roles with players.
Now assumes the role of a dead player, but stays part of the Village faction.

Town Crier

Rework

No longer learns if a Vampire was executed during the previous day.
Now learns how many Vampires were accused during the previous day.

Trapper

Rework

Triggering a trap now leaves you bleeding instead of exposed.

Undertaker

Rework

Is now capable of finishing sentences.
Now chooses if they would like their target's role revealed during announcements.

Vourdalak

Rework

Is now Evil.
No longer converts to a Vampire if attacked by the Vampires.
Now meets with the Vampires each night.
Now bleeds a player each night, with this upgrading to an unstoppable attack if there are no Vampires alive.

Wretch

Buff

Ritual Stones now has 2 charges instead of 1.

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