EverSiege: Untold Ages · published

Hello Scyron, Today we are releasing Hotfix #5.
This marks our last planned update to the Demo before we move toward the official launch. You can find the changlog below:
Fixed the option to hide damage numbers
Numerous fixes on evolution and artifact effects
Fixed potion stacking which could malfunction
New potion effect on the Warlord concoction allowing life drain from enemies
We've performed a deep pass on game balance to ensure a fairer, more challenging experience:
Rebalanced scaling for enemies
Adjusted power levels for several skills, evolutions, and artifacts.
Added animations (motion design) on several UI elements
Rework of the essence interface
Rework of the Wargear unlock interface
Rework on some icons
Added hover and press states on certain buttons
Fixed keyboard/controller focus on several menus
Fixed the fresco in 4K resolution
Added a validation popup when abandoning or quitting
Improved desync detection with a new dedicated callback
Fixed an issue where the leader leaving the game caused errors
Fixed a bug where players would not correctly complete the game session
Fixed desynchronization in multiplayer when fighting jungle creatures and using direct control
Fixed daily missions that were not triggering correctly
Numerous visual improvements on VFX
Major optimization of weapon effects
Optimization of thunder and storm puddle effects
General optimization of VFX materials
Numerous visual improvements on VFX
Major optimization of weapon effects
Optimization of thunder and storm puddle effects
General optimization of VFX materials
Numerous visual improvements on VFX
Major optimization of weapon effects
Optimization of thunder and storm puddle effects
General optimization of VFX materials
Numerous visual improvements on VFX
Major optimization of weapon effects
Optimization of thunder and storm puddle effects
General optimization of VFX materials
Thank you for your continued feedback on Steam Discussion and Discord, we read all of it - so keep it coming!