Football Academy Manager · published · build 22000205

Simulation Course Pause
Simulation now stops automatically when a new course can be attended.
Right-Click Actions
Right-click on Team window, Scouting page, and Match window to add a player to the watchlist or assign a grade.
Match End Player Navigation
Focused players clicked at match end can now be navigated directly using arrows.
Dismiss Market Demands
Market demands can now be dismissed.
League Positions Display
Team league positions are now shown on the Home screen and Talent Match screen.
Read All Inbox Button
Added a "Read All" button for inbox messages.
Scouted Progress Visibility
Scouted progress is now shown after match end. The separate player view icon was removed since player names are clickable.
Team Window Grades
Player grade is now visible on Team windows.
Inbox Player Window Access
Player window can now be opened from inbox messages when a player wanted to join but no free slots were available.
Autofocus Prioritization
Raw graded players are deprioritized when using autofocus in the Match window.
Player Name Extension
Player names database have been extended in the default generation.
Team Name Alignment
Team names are shortened in the Match window when too long to prevent layout breaking.
Close Windows by Outside Click
Windows can now be closed by clicking outside of them.
Passive Scouting Balance
Passive scouted progress has been slightly slowed down and now contributes to the fully scouted player mail.
Translations
Added several missing translations.
Proposal Window Ability Values
Fixed an issue where the propose window showed real ability and potential instead of estimated values.
Confirmed Transfers in Propose Window
Fixed an issue where players with confirmed transfers were still shown in the propose window.
GK Market Demands Attributes
Fixed unrelated attributes being required for goalkeeper market demands.
League Fixture (20 Teams)
Fixed a bug affecting fixtures in leagues with 20 teams.
Ability Sorting
Fixed incorrect ability sorting behavior.