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Lumina Veil›Events›Gameplay Update v 0.1.9
In-game event

Gameplay Update v 0.1.9

Lumina Veil · published 16 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone!

Version 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil. Playtesters now have access to Chapter 3 and can play through the entire chapter, just keep in mind that it still includes some placeholder assets and certain features are not fully balanced yet. As for the Demo, all gameplay changes from the Playtest version are now included, featuring an improved dodging system, various combat and control tweaks, and a chapter select feature. Chapter 3 is set to release this Summer, which isn’t too far off.

For more information you can follow me on X Twitter/X or join our discord.

v 0.1.9 Demo/Playtest C2
Chapter select
fixed animation bug when attacking after evading
added hidden notes to city streets
added quick heal button
added low health hint
player and weapon now getting bloody during combat
unselected weapon now visible on the characters back
fixed bug where quickslot could be activated during pause
default music volume is now 0.8
added first startup menu
removed blocking (it was redundant with doging)
updated controls
added goal hints to shopping area
fixed bug with typewriter sound fx during saving
game now pauses when opening inventory
added more maps in labyrinth area
getting hurt has a new clearer visual effect
Playtest: several new areas in Chapter 3
Playtest: added portable UV Light
Playtest: new C-Safe posters in City Streets
Playtest: added Evil enemy to save system
Playtest: added extra notes explaining UV Lights

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