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Retr0Mine - Update Notes · Retr0Mine · SteamPeaks
Retr0Mine
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Events
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Retr0Mine - Update Notes
Game update
Retr0Mine - Update Notes
Retr0Mine
· published
17 months ago
· build
18095332
All events
Players around this date
Read on Steam
Additions
Added flag and reveal key shortcut
Added mines percentage mode in custom difficulty
Modifications
Removed elastic scrolling in game area
Simplified main menu
Removed grid generation popup, display a progress bar in place of the timer instead
Reduced max mine density to 25%, 30% is unstable and lead to unsolvable boards, will investigate
Window auto placement should be more natural
Added haptic feedback on steam deck
Fixed crash at startup on older linux platforms
Audio will now always play on the correct (default) device, even after change
More from Retr0Mine
Other announcements
All events
Retr0Mine
Game update
2 Apr 2025
Retr0Mine - Update Notes
Performances improvements · Fixed an issue causing a significant delay when flood fill was performed on large grids. It is now perfectly smooth. · Significantly sped up board generation · Updated Qt backend to 6.9.0 Misc · Use logo as grid generation progress bar · Minor welcome popup reworks · Added cell spacing in settings · Fixed some minor ui issues · Fixed unstable sound when using bluetoo…
Retr0Mine
Game update
27 Mar 2025
Retr0Mine - Update Notes
Recent Improvements: · Added Steam input support for enhanced Steam Deck controls · More UI polishing here and there · Fixed grid loading issue when switching between custom settings and similar-sized difficulty presets · Resolved Steam overlay notification flickering when settings window is open · Implemented custom cursor (can be disabled in advanced settings) · Slightly adjusted cell animati…
Retr0Mine
Game update
25 Mar 2025
Retr0Mine - Update Notes
Performance improvements Switched renderer to OpenGL Technical blahblah: Renderer was previously using DX11 (Windows) or Vulkan (Linux). Switching to OpenGL allows for a nice performance boost (especially on weaker hardware) while extending compatibility. Users with weaker hardware should experience general smoothness improvement, as well as faster grid generation. Users with more performant ha…