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Project Hospital›Events›Updated patch 42 - one last round of testing
In-game event

Updated patch 42 - one last round of testing

Project Hospital · published 17 months ago · build 18012061

All eventsPlayers around this dateRead on Steam

Hi everybody, we know some of you have been wondering what the state of Patch 42 is. As more bug reports have been arriving and as we made a few more fixes, we'd like to do one last round of public testing.

If you are on the beta-patch-42-test branhc, the game should update for you to version 1.2.23584. Hopefully everything goes smoothly and we'll be able to release the update during the week.

Any issues, please let us know in the discussions or at [email protected], here are release notes with the recent fixes, plus the original list below.

Project Hospital 1.2.23584 - Patch 42 - Release Candidate 2

  • Fixed objects originally from a closed department but now in a removed room were not allowed to be deleted and got stuck highlighted in green
  • Fixed paramedics from black ambulance stealing hospital stretchers if there is no room to spawn one next to the ambulance, typically if the hospital wall goes all the way to the side of the road
  • Hotfixed a couple of cases of patients stuck in wrong hospitalization state
  • Added more info to the log file in case of procedures throwing exceptions
  • Hotfixed one case of a patient stuck waiting for a deleted stretcher
  • Hotfixed moving stretchers at a random position still assigned to an idle paramedic who left ages ago
  • Hotfixed one case of doctors rounds script stuck because of deleted equipment
  • Hotfixed an older hotfix of abandoned stretchers could in some cases reset the black ambulance during save/load :)

Project Hospital 1.2.23446 - Patch 42 - Fixes and changes from Release Candidate 1

  • Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU
  • Fixed parts of the X-Ray machine refunded twice when deleting it
  • Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days, added checks for wrong entities in entity pointers
  • Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path
  • Fixed prefab rooms connecting to random similar rooms when playing with rotated camera
  • Fixed a few typos in English texts reported by George Chrishams
  • Fixed switching employees to radiology was resetting supervisor of all employees at the department
  • Hotfixed a rare error related to employees stuck with a deleted room as their workspace
  • Hotfixed a rare case of nurses stuck moving a removed stretcher
  • Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured
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