How to access?
In your Steam library;
Right click operator -> Click properties -> Betas -> Beta participation -> Community Testing Environment

In the main menu we now have 2 new buttons. Both lead to a google form where you can submit bug reports and provide your feedback anomalously.
In this version there are no ECOTI's, no new weapon mods (with few exceptions), no new character mods, 2 missing maps, no head gore, no FFA pvp, an outdoor training area and only 1 new weapon (stacatto). There are also no simulation variants for the new maps as of now. ATAKs are also bugged.
All of this will be included in the main update planned for January.
3 new maps
Under the new Active Operations tab called "CIA OPERATIONS" (accessible once extracted from first mission)
New Weapon Sway and Recoil.
New ADS Zoom FOV Feature
default is set to 50 and can be changed in the player section of the menu.
New AI Ragdolls and Character Models
New PVE gamemode
HVT Eliminate. Find and kill the HVT and confirm the HVT is KIA by interacting with its head. Once confirmed you can extract. (Only on Georgia map)
New PVE gamemode
Intel Recovery. Find and extract the objective by any means nessacary.
New PVE sidemode
Sensitive Site Exploitation (SSE). You will now be able to find objects and intelligence throughout the map which will increase your raid score and increase your xp in the future.
New AI mechanic
Suppression and Counter Suppression. You can now fire in the general direction of the enemy and suppress them. The more suppressed the AI gets the less accurate their return fire will be.
New NVG effects
Autogating, Burn-in, Flares and Bloom. NVGS in operator will now autogate just the NVGs and not the whole screen. Allowing you to see your peripheral vision easier. We also added Burn-in a realistic feature which makes bright light leave a semi-permament mark in your lens if you look at it for too long. Additionally we made the NVG effect appear more like its amplifying light by adding lens flares and bloom to the overall image. We also fixed the bug where the aspect ratio of the nvgs will become incorrect causing well.. a bug.
New Keybind system and UI
You can now fully bind all of the keybinds in operator. (If any are missing please file a bug report)
You can bind combinations and the behaviour of the keybind (Press, Release, Continuous, Double Click and Hold.) We plan on adding Toggle for the main update in Janurary.
New UI Interaction
You will now see what action you will perform and what you will perform that action to. There is also a 'proximity hint' feature that alerts you if there is a interactable object near your cursor.
New Blood Decals and Particle Effects
To fully use the new decals set your blood decal limit to 0
Added Crye G3 Knee Pads!
(forced on for now)
New Pistol
Stacatto 2011 9mm
Increased visibility of recieving shoulder taps
Added light source to muzzle flashes
2 minute operation preparation timer
Sensitivity option has been changed to an 'input field' instead of a slider.
Weapon State now saves between lives
Your chamber state, light and lasers, firemode and last optic you aimmed with will be saved and transfered between lives.
Added lobby name slur filter
Added Intel XeSS
(only for DirectX 12 GPUs)
Added AMD FSR 3.1
Added a refil magazines option to the mag manager
New pilot model
no more feet
Added Volumetric Cloud Setting
Added Vegetation Quality Setting
Adjusted 1x optic dots
Corrected weapon mod names (may break your presets)
Unused upscalers now no longer appear in the menu
other player bullets now damage glass
Optimised base player model
556x45 77gr OTM can now penetrate NIJ 3a
Adjusted lighting and water on darkwaters map
Decreased volume for ambiance noise on darkwaters
Improved synchronisation of muzzle direction and bullet direction for other clients
Fixed SSR setting not being set at the start of the game
Fixed Player feet ik not detecting player blockers
Fixed Upscalers with vegetations
Fixed being able to join solo games friends have created
Fixed nvgs being mismatched with screen resolution
Fixed bleeding when the bullet does 0 damage
Fixed weapon sway having different results depending on FPS
Fixed prone for other clients
Fixed delayed fire guns firing the bullet in the direction of your initial mouse click
Fixed Glock 18C barrel animation bugs
Fixed MCX Charging handle animation bug
Fixed FFA PVP spawning players in line of sight of other players
Fixed SVD missing upper reciever
Fixed OGL
Fixed suburb lighting
Fixed Scope Lighting
Fixed weapon being in animation lock state until you ads
Fixed superkicks
Fixed the rare aiming jitter when ads
Fixed AI not responding to backup calls
Fixed not returning to main menu after leaving or losing server connection
Fixed being able to shoulder tap yourself
Fixed stutter when aiming down an optic
Fixed Shoulder tap animation
Fixed being able to crouch or prone while riding a helicopter
Fixed cases where the cursor was stuck on the main menu
Fixed AOR 1 CUT G3 Top
Fixed Helmet Scrim
Fixed nvg activation bug when another player is dead
Fixed the host dropping their weapon then teleporting away for other clients
Fixed being able to kick while crouched or prone
Fixed being able to hear AI pain sfx from infinite distance
Fixed M4 Block 2 and RIS 2 materials
Fixed numerous console errors
Fixed shoulder tapping 'gluing' onto the player.
- Operator Dev Team