Update 0.15.1 available now!
The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.
This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.
You can find the full patch notes below:
0.15.1 PATCH NOTES
ADDITIONS
- Added Seasonal Events
- Added option to gameplay settings for enabling and disabling seasonal events
- Added seasonal christmas lights to SCP-173
Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)Added edge damage mesh decals to the transport tunnel supportsGENERAL FIXES
- Fixed Resonator IK applying when in air
- Added distance config to spectator cam
- Fixed spectator cam settings not opening
- Fixed spectator cam UI not updating correctly
- Cleaned up spectator cam UI
- Fixed foot locking bugging out with lifts
- Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
- Fixed missing release curve in MK18 first equip
- Update LAMG fire animation
- Fixed RMR tall not working
- Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
- Fixed offset in infector mesh
- Removed low ready from tablet, throwables and melee
- Fixed crash in damageableInterface from GetIsDead
- Fixed lightmaps on some objects
- Made player objective keep track of individual players
- Added automatic alive tracking for player objective
- Added keybind for 4th equipment slot (tablet)
- Reduced wear on sign text
- Updated localisations
- Added keymapping confliction checks
- Added defaults for individual keys and ability to reset to defaults
- Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
- Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
- Fixed confliction issues with inputs that use the same key mapping name
- Added remaining setting menu texts to a string table
- Added reset all inputs to defaults
- Fixed button, font and design discrepancy between setting menus
- Fixed issue with inputs not displaying unregistered input keys
- Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
- Fixed a map exploit in outpost axiom PVP
- Fixed vaulting interrupting sprint at vault finish
- Fixed a crash aiming in while a sight was loading
- Added inputs to update data to fix issue with invalid inputs
- Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
- Fixed an issue with duplicating inputs in the controls menu
- Fixed zombie character not dying correctly if killed faking death or without a causer
- Fixed objective menu dissapearing in some areas
- Increased simulation steps on zombie, trade performance for reduced chance of penetration
- Fixed Lasers not displaying on characters that have decals disabled
SERVER FIXES
- Fixed join game using incorrect connection string
- Added password prompt for joining via connection string
- Fixed steam rich presence updating before the game was joined
- Added localization to password input
- Disabled AFK kick for whitelisted players
- Fixed items floating after death or unloading
- Added command to add/remove someone to/from whitelist
- Fixed password prompt not working when joining servers
- Fixed direct connect not working on dedicated servers
- Fixed connect string not working
- Fixed host game creating silent lobby
- Fixed main menu direct connect using wrong method
- Fix #if logic causing crash on Linux dedicated server
- Fixed auto creating and joining and additional lobby when hosting a game
- Disabled AFK kick during private games
- Added server specific configs to disable asynchronous navmesh updating
- Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible
LEVEL FIXES
- Parking Garage / Pit
- Fixed blocking volumes not being enabled correctly in the pit
- Added lights in garage boardroom for visual clarity
- Fixed enemies not being killed by final rockfall correctly in pit final defense
- Fixed lens flare on car lights not being blocked from certain angles
- Fixed ceiling waffles having incorrect material
- Fixed door in Parking garage hallway that could softlock players when broken
Intro CellsAdded player objective that forces players to group up in 2nd override room before continuingRemoved possibility of second 173 from occuring in introcellsAdded resonator footsteps to show the crouch path in the 2nd overide hallway pathAdded cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct pathAdded boards to help guide players on the correct path in Introcells on the way to the second override switchMoved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to seeAdded visual improvements to Introcells3199 NestFixed being able to walk through bio matters in some areasFixed some areas players can get stuck at in the 3199 nest areaFixed phantom 3199 spawning on clients in the nestFixed 3199 hatchling kill not being replicated across playersFixed some exploits for 3199 areaLogisticsRemoved fire from area player couldn't return to after turning on sprinklersRemoved stealth sprinkler systemAdded nav modifier to discourage chicken from going around the side to go around the player to the catwalkFixed some issues with security camerasAdded cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct pathInfamous AreaFixed some misaligned wallsFixed some lights stuck in ceiling in infamous areaFixed some other smaller issues mostly in infamous areaOffices / IntakeAdded party stuff to an office roomMisc.Small sightline improvements for Canal PVP
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Enjoy!
-Affray Interactive Development Team


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