
Hello, this is NEMO STUDIO, the team developing VOID DIVER: Escape from the Abyss.
We've been actively incorporating feedback from all the Managers who have explored the deepest depths of the abyss, and we've prepared an update to alleviate frustrating controls and enhance the fairness and tension of combat.
[Key Improvements]
Controls & Quality of Life Enhancements: The speed at which the character turns to follow the mouse direction has been increased, and chest interaction time has been shortened, allowing for faster-paced exploration than before.
Ga-young Skill Improv: Faster basic attacks and extended parry window. Adjusted input buffer to prevent follow-up cancellation during movement.
Expanded Item Sources: Drop locations and rates for key materials that were difficult to obtain, such as Ether Ion Batteries, have been increased.
Threat Enhancement: Debuff effects during Light Level 0 (complete darkness) and Stress 100 (collapse) states have been strengthened, requiring more careful management.
[Combat & Balance Adjustments]
Pattern Adjustments: The stress damage of 'False Angel, Irene' and the collision range of 'Former Police Chief, Donovan's charge attack have been slightly reduced to address unfairness.
Targeting Logic Fix: The frequency at which monsters suddenly switch their target to the player during inter-faction combat has been slightly reduced.
Light Source Interaction: Shadow Monsters will now take damage when exposed to light sources.
Back Attack on Stunned Enemies: Fixed an issue where back attacks would not trigger on stunned enemies.
[Item & System Fixes]
Blueprint Registration Error Fix: Fixed an issue where some Legend-grade blueprints would not appear in the crafting list even after being used.
Safe Slot Bug Fix: Fixed an issue where items in safe slots would stack beyond the carrying limit.
Relic Tag Fix: Fixed an issue where Normal-grade relics without tags were dropping.
Description Fix: Fixed an issue where the description of Leviathan Lore was incorrect.
[Other Bug Fixes]
Trait Error: Fixed an issue where the 'Food Therapy' trait was not resetting after activation.
Display Error: Fixed an issue where dive result text was being displayed in the quest objective area on the dive results screen.
Input Error: Fixed an issue where key inputs were not registering under certain Windows language settings.