
Is this game made by a solo developer?
Yes, I am Morteza Ahmadi, the solo developer of Edge of destruction. I have been an Unreal engine developer and Technical Artist for 10 years with a lot of games released (Both indie games and AA games)
This game is my dream finally coming true, full environment destruction with cinematic and emotional story telling with a lot of fun and side activities to explore.
What engine is used to Create this game?
The game is being developed with Unreal engine 5.5
What is the game's genre?
This is a First person shooter with full scale destruction and horror elements. The game can be really stressful at times and keep you on your toes for long periods of time.
Will the game be Single player only?
Yes, the game is single player only.
What are the game modes inside the game that I can explore?
The main mode is the story that takes around 1-1.5 hour to beat.
There is a mode called Destroy everything that is a classic mode almost like team death match where you set the enemies and how many you want, the friends to protect you, and you even have the option to add the bosses you face in the game for as many as you want. There is no limitation here. You can then choose any map from the story mode to play.
There is a mode called the lost world, The main goal here is to earn credit and buy weapons with it. There are different objectives and different ways to earn money. As always you can earn money with destroying buildings as well. You will face new boss fights here too. This is an open world level with a lot to explore. My goal is to add as much detail as possible to this level even after release. If you have any ideas on how to make this even more fun you are more than welcome to comment them here.
There are two other modes I have in mind to add after early access release and finish them for the full release. One is Giant destruction where you control a giant and destroy everything in the open world map, and the other is the miniature world like the classic Counter strike games and fight with enemies of your choice. You can destroy anything you see in this miniature world as well.
How many different weapons are there in the game?
You have the main gun when you start the game and you can find another 3 guns in the story mode. If you do not want to play the story mode that is fine too, you can buy them in the lost world. There will be another two in the lost world for early access release. I plan to add a lot of different guns, Realistic and cartoony guns, Rocket launchers or drones or a gun that shoots toys. There are a lot to come.
They also feel a lot different than eachother and you will find yourself constantly changing guns depending the situation and the enemies you face.
Can the game run on Potato Computers?
Optimizing the game has always been my ultimate goal in this game. Whatever I do, I do it thinking how it can affect the performance. You can run ray tracing on a GTX 1050 and get 30 FPS. To play the game on FIRE graphics preset and get 60 FPS you will need a RTX 2070 or RTX 3060. You can get the most out of this game with a medium end GPU.
Which languages does the game support?
I translated the dialogues and UI to: Simplified chinese, Turkish, Spanish, Russian, Brazil Portoguese, Japanese, Korean, German, French, Farsi.
The game has full English and Turkish and Farsi Audio support too, meaning the characters will speak in those languages.