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Kebabstar: Prologue🌯›Events›Kebabstar EA Update II: ATTENTION IS ALL YOU NEED
Major update

Kebabstar EA Update II: ATTENTION IS ALL YOU NEED

Kebabstar: Prologue🌯 · published 9 months ago

All eventsPlayers around this dateRead on Steam

🚀 EA Update II “Attention Is All You Need”

Followers of Kebabstar! Early access Update II is live and it brings the sharpest tools in the kitchen: a brand-new KebabSeek AI companion in the game, a jump to Unreal Engine 5.7, and a full pass on stability, controls, and flow. Sharpen your skewers and guns! Here’s what’s on the menu:

🤖 KebabSeek – Basic AI Agent Representation

  • Talk to the main-menu with our main character AI powered by DeepSeek; ask for tips, lore, or the perfect döner rotation answers are instant.

⚙️ Engine & performance

  • Migrated to UE 5.7: lower memory footprint, faster graphics, higher average frame-rate on mid-tier GPUs.

  • Rewrote locomotion graph: acceleration & deceleration curves are now frame-independent, giving silk-smooth movement across all refresh rates.

🎮 Gameplay & Systems

  • Save system rebuilt from Chapter 1 to Chapter 12.

  • “Last 10 seconds” notifier appears above every customer; missed tickets should be history.

  • Tutorial completely re-scripted: shorter, clearer, no unskippable waits.

🔧 Bug fixes & Polish

  • Fixed Sena’s dialogue gate in Level 4 conversation triggers reliably.

  • Widened interaction capsules in Chapter 4 to eliminate “Talk through the counter” collision edge-cases.

  • Goldman’s internal timer reset on order hand-off; no more infinite waiting loops.

  • Minor audio desyncs, missing ingredient icons, and two soft-locks squashed.

Thanks for the mountains of feedback. Season the next build with your reviews, bug reports, and wildest feature ideas. We’re reading every ticket. And we will produce a 3D representation of our character in game, and probably new cinematics included our character in Chapter 12-13.

We will integrate dynamic our AI Agent characters in short term and will throw a case and they will be automated in long term (AI Agent Customers, AI Agent Chefs training our VLM(Visual Language Models)).

What you have seen in the last 1 years while developing this game and everything right now will remain very simple. Best Regards,

-Zeybek

More from Kebabstar: Prologue🌯

Other announcements

All events
In-game event28 Feb 2026Kebabstar Update: Graphics IWe are thrilled to bring you the latest update for Kebabstar! We've listened to your feedback and have been working hard to make the grilling experience smoother and visually much more striking. Here is what's new in today's update: ✨ Enhanced Graphics: We've revamped the visuals from the ground up! Your kitchen, your ingredients, and most importantly, your kebabs now look more mouth-watering a…In-game event2 Jan 2026🥳❄️HAPPY NEW YEAR 2026!✨ Happy 2026, Kebabstar Community! ✨ We’re kicking off the new year with a bang! We’ve been listening closely to your feedback and have been grinding behind the scenes both in the kitchen and in the code to bring you some regular improvements. 🤖 AI Infrastructure We’re laying the groundwork for even more immersive interactions. We’ve optimized our core technology for the Dynamic AI Dialogue Sy…Kebabstar: Prologue🌯Game update10 Dec 2025Kebabstar v0.0.2 Hotfix, 10 December Update NotesHello everyone! We've just released a small update to address a few visual and gameplay issues reported by the community. Thank you for your feedback and support! · Fixed the screen resolution scale on cutscenes now will be played as Full HD. · Fixed about on waiting time to Goldman in first level.