
In this April 2025 update of Luciferian, several new features are included: 8-directional aiming for gamepad (configurable), the crosshair is now always visible while walking (it wasn’t before), a new crosshair icon, a better-balanced Level 2, the ability to destroy enemy powers in mid-air, slow-motion effects during attacks, new sound effects, several bug fixes, and various other improvements.
v1.0
- A specific walking action has been defined to allow auto-aiming for ranged attacks.
- As no controller type is detected through Steam Input, an 8-directional aiming configuration is required.
- The 8-directional aiming only takes effect if a controller is selected under Options > Input/Controls and is actually being used to play. It has no effect when using Keyboard + Mouse.
- If the above conditions are met and the selected power is different from the sword, the game now performs automatic aim positioning.
- The aiming icon is no longer hidden while walking.
- An option for 8-direction aiming has been added under Menu > Options > Other.
- Writes `8-directionaiming = true` when the configuration file is missing or by default.
- In new installations, it was writing `8-directionaiming = 1` in settings.ini, preventing the game from launching since this parameter was expected as true or false.
- Fixed a bug present since early March where killing an enemy didn’t grant the hidden items it was carrying.
- 8-direction aiming: fixed a bug that incorrectly positioned the aiming icon for both sword and ranged attacks. This only occurred when the controller 8-directional aiming setting was set to “Yes.”
- Going back from Video, Input/Controls, or Other menus now properly reinitializes navigation icons.
- This fixes a bug where these icons were displayed incorrectly at the bottom of the menu after returning from any “Options” submenu.
- A new crosshair icon has been defined for the aiming reticle.
- Level 2 has been better balanced: some enemies were removed, and some were set not to shoot.
- It’s now possible to destroy an enemy’s ranged attack mid-air, either with the sword or another power‑up.
- A slight slow-motion effect has been added on each hit with the sword.
- A slow-motion effect has been added to the final hit when an enemy dies.
- A new property was defined to allow certain enemies to shoot while others cannot.