At the end of the playtest, you’ll see a feedback form it would mean a lot to us if you filled it out. We're building this project with the community, and your feedback, ideas, and bug reports are incredibly valuable.
We've also updated the game's Steam visuals and will be releasing a gameplay trailer soon. Please don't hesitate to share your feedback on the new store images!
General CO-OP Testing
Customer System
Customer Request Variety
Customer Mesh Variant
Building System
Inside Building (Machines)
Outdoor Slots (Customer Delivery & Accept Park Slot)
Machine Testing
Car Lift
Tire Changer
Tire Balancer
Battery Charger
Repair Systems
Mechanical Part Replacement
Battery Charge
Tire Change and Balance
Shoping Car Parts
Day/Night Cycle
Beta Map
Basic Economy
Reputation System
You'll be able to learn about the new systems coming in Test #2 through a detailed window that will appear during Test #1. This way, you'll have a clearer view of the game's progression and future updates.
The game supports both singleplayer and co-op modes, so you can play however you like. Players who gain access can directly grant access to 3 Steam friends during the test. Those without friends and those who want to play co-op can meet other mechanics in the Official CST Discord server under the #hire-mechanics channel and add Steam friends to share access.
The first wave of approvals is expected Next Week. Have fun, and we’re looking forward to seeing your thoughts!
This won’t be a single playtest we’re planning multiple testing phases. Those who can’t join the first one will have the chance to access the next playtests as we increase the number of available player slots.
We haven’t shared a devlog about CST in a while. During the last Steam Next Fest, we mentioned that we would release a demo of the game. However, we’ve decided to adjust that plan in order to deliver a more stable, polished, and enjoyable experience.
Instead of a demo, we’re moving forward with a playtest approach that allows us to gather early and direct feedback from players. This way, we’ll have the opportunity to shape the game together.
We’ve made significant progress during this time, and below I’m sharing some key updates with you;
To get the most out of the playtest, we’ll be collecting some statistical data from players. This includes:
Your GPU model and average FPS
Whether or not you completed the tutorial
Time spent on each customer request
Total RP and money earned
and more...
These insights will help us improve gameplay dynamics and guide the optimization process.
We’ve also prepared a feedback form for players to share comments, suggestions, or any bugs they encounter at the end of the playtest.
We’ll be reviewing this data closely.
Our programmers are currently working on adapting the existing car physics system to support co-op gameplay, ensuring a smooth and synchronized driving experience across all players.
On the 3d design side, the biggest progress has been made on the car engine system.
We've been working on a modular engine setup for quite a while, and we’re excited to share that it's now complete. Excluding bolts, the engine currently consists of over 70+ individual parts, including multiple types of:
Belts
Sparks
Camshaft pulleys
Cylinder head covers
Oil filters
Pistons
and more...
In addition to the engine itself, we’ve also completed many of the components under the hood, such as the radiator, oil/antifreeze/water tanks, ECU, ABS pump, fuse box, and more. I’ll be sharing visuals of these parts with you!