
This is a big update. Hopefully this gets the game closer to being officially released!!
New Features:
New reworked HUD
New level complete screen
Reworked intro story
Control hint improvements:
- GFX improved
- Control tips added to unlock award screens
Award an extra continue each time a score tier is beat in Arcade mode
Boss enemies award points when damaged
New lighting effect on level map
Smoother check point transitions
New Gamepad configuration screen
New Achievements:
- Kill 100 spike balls
- Achievement for each boss kill
- Mmmmonster kill
Fixes and Tweaks
Many music track mixes revised / remastered
Balanced some SFX
Improved visibility by differentiating foregrounds and backgrounds on many levels
Adjustments to Krysallix and Sinoid boss battles (graphics, behaviour)
Fix: Dragon mask targeting
Fix: Enemies sometimes go through movers
Fix: In game tips and pause now capture the correct surface from surface renderer
Fix: Light overlay effects on Krysallix level
Fix: Level name shifted down so that HUD is not occluded
Fix: Executor firing explosion effect
Fix; Moving blast blocks killing player
Fix: prevent world map player being drawn before initialized
Fix: Vornoii backgrounds on sine world levels
Fix: Wording regarding controls on a number of in game tips
Fix: Detect resize and adjust final shader resolution in response
Fix: Adjust position of world map intro tip
Fix: HUD shifted to avoid black bars
Firewall Boss:
Updated laser charging effect (GFX)
Firewall lighting tuning
Death sequence improved
Fix: Firewall sound fixes
Fix: Prevent fire background effect from disappearing suddenly upon death
Fix: Firewall death now registers as a kill
Sinoid Boss:
Updated sprites
Added x movement
GFX: Updated GFX on final levels before Firewall
GFX: ASCII effect transitions added to asteroid void levels
GFX: Made crush lightning narrower
Many more miscellaneous improvements