In-game event

Escape Simulator 2 : Big Hotfix Update

Escape Simulator 2 · published · build 23019272

Hey Escapers,

We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!

Here’s what we’re working on next:

  • A new free room is coming next month, set in the Illusion Museum

  • Another free room is already in production and planned for later this year

  • We’re deep into development of the first DLC, coming later this year

  • A free VR update is currently in the works

Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.

Thanks for sticking with us and for all your feedback!

Full Changelog:


Core

  • Engine update

  • Added Autorun option

  • Added 2× cursor size option (for Ashyda's parents)

  • Split “Hide Item Hints” and “Mute Item Hints” into separate options

  • Added option to mute footsteps

  • Fixed visual glitch when cutscene triggers while zoomed in

  • Added skip button on end screen if picture already exists

  • Fixed rendering issues on some M1 Macs

  • Lobby chat now notifies when a player uses a hint or opens the walkthrough

  • Removed “The Builder - Try the room editor” achievement (too many players though they need to upload the room to get it)

Lobby

  • Added trophy for completing the Tutorial

Levels:

Starship EOS

  • Hibernation Pods

    • Fixed RFID sliders disappearing when overlapping

    • Hologram names now update correctly after loading a save

  • Bridge

    • Adjusted colliders around solar panel puzzle

    • Fixed gun laser alignment in multiplayer

  • Cargo Hold

    • Fixed elevator speed scaling with framerate

    • Fixed interacting with symbols while checking solutions

  • Into the Unknown

    • Improved pickup for alien world token

    • Fixed star key sequence issue

    • Symbolic link visuals now update correctly after loading a save

    • The "difficult" token should be easier to collect now

Pirate Ship

  • Tavern

    • Removed redundant hints

    • Fixed drink interactions

  • Island

    • Improved pickup for items on symbols chest

    • Fixed magnet puzzle rotation

  • Hideout

    • Fixed rope puzzle desync issues

    • Fixed pillar trigger bugs

Dracula’s Castle

  • Courtyard

    • Fixed picking up key before solving puzzle

  • Feast

    • Improved token visibility

    • Knight armor puzzle can now be solved before assembling the metal dish

  • Crypt

    • Fixed coffin drop audio

Other

  • Removed empty rooms uploaded by players

  • Various minor fixes and improvements

Room Editor – New Content

  • New logic component: Animation Field Animate numeric fields on objects or material properties.

  • Multiple optimizations

  • New Room Config options:

    • Trophy Time

    • Toggle Player Nameplates

    • Toggle Item Nameplates

    • Enable / Disable Proximity Chat

    • Enable / Disable Reflection Probe

Room Editor – Improvements & Fixes

  • Improved material animation system

  • Corrected target field naming

  • General UX improvements

  • Improved Props tab usability

  • Better object highlighting in target lists

  • Added constrained scaling option

  • Added “Add Delay” option for behaviour targets

  • Expanded Lookable activation/deactivation options

  • Switch between perspective and orthographic camera via axis gizmo

  • Added UI for position/rotation editing in Animation mode

  • Rename materials via right-click

  • Added “Can Swap” option for slots

  • Warning shown when Token ID is already in use

  • Fixed Volumes not saving correctly

  • Improved Lock input fields UX

  • Upload now excludes all folders except _CustomModels

- Pine team

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