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All You Can FISH! DemoEventsAYCF! Demo Update #02
In-game event

AYCF! Demo Update #02

All You Can FISH! Demo · published 5 Apr 2026, 23:46 UTC

All eventsPlayers around this dateRead on Steam

All You Can FISH! — v0.5.12 Patch Notes

Hey everyone, Ori's here :)

Just wanted to quickly say again - TYSM to everyone who has shared the game, written a review, wishlisted, followed on X, or DMed us how the game made them feel. Moments like these are the real reason why we (and many other indie devs) choose to keep doing it day after day! You guys are awesome 🙏💖

We've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed:

New & Changed

  • Brand new Run and Jump animations added to Luka! (in the dock scene)

  • Scene transition manager — loading screen added, with auto-saving on scene change

  • New skill: Bulk Transfer to Shop — send fish to the sell shop in bulk

  • Fish now disappear properly after being released from a trap or rod

  • Fish are now transferred to the shop by value — the most valuable goes first

  • Floating text feedback when gaining or losing currencies

  • Unknown (undiscovered) fish now show a lock icon instead of a blurred sprite

  • Fish particles on the skill map now only show fish you've unlocked

  • Improved shore and skill tree visual/interaction feedback

  • Improved skill descriptions across the board

  • Lowered the 2nd boat price to 50M Coins and 1M Seaweed

  • Replaced the stats saving method to handle balance changes on existing saves properly

  • Save logic optimized

Bug Fixes

  • Fixed: if the player was already holding a movement input when a pull "freeze" ended, they had to re-press to move. Now they just move immediately

  • Fixed: quests not resetting properly

  • Fixed: missing localization key for skill name

  • Fixed: engine SFX clipping / getting very loud toward the end

  • Fixed: footstep SFX still playing when colliding with invisible walls

Balance

Too much has changed across too many iterations to provide a fully detailed balance changelog this time — sorry about that. Here's the major stuff:

  • All mid-to-endgame fish pull time multipliers have been lowered significantly

  • Pull speed skills buffed significantly across all tiers

  • Fish values increased (base values, not skill multipliers)

  • Seaweed value skills now have more upgrade levels

  • Initial stats increased for a faster, less sluggish early game

— Ori & Adva (& Luka 🐾)

[Luka looking at the sunrise, after a long night of working for us and fishing for her 😋]

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Major update11 Jun 2026AYCF! Demo Update #03 - Steam Next Fest Edition!Hey everyone, Ori's here :) It's finally happening - All You Can FISH! is part of Steam Next Fest , and this update is the biggest one we've shipped since the demo launched. If you're visiting us for the first time through the fest: welcome aboard! And to everyone who's been here since the early days - reporting bugs, leaving suggestions, wishlisting, and just being generally awesome - this upd…In-game event22 Mar 2026AYCF! Demo Update #01All You Can FISH! — v0.5.11f1_Demo Patch Notes Hey everyone, First — thank you. Seriously. The response to the demo has been way beyond anything we expected. The wishlists, the kind words, the bug reports, the suggestions — all of it means the world to us. We're a tiny two-person studio (plus one very good dog), and seeing people actually play and enjoy something we've been pouring ourselves in…